Deck Strategies
Ardenn, Intrepid Archaeologist & Rograkh, Son of Rohgahh
An equipment voltron deck that uses Ardenn's ability to equip for free combined with Rograkh's zero casting cost and protective abilities to rapidly assemble a heavily equipped, high-impact attacker to swing for lethal damage.
Yidris, Maelstrom Wielder
An energy and cascade-focused deck that generates value through artifact synergies, creates energy counters, and cascades into powerful spells to fuel a learn combo package for a game-winning finish.
Chainer, Dementia Master
A classic mono-black reanimator deck that controls the board with removal and reanimation, aiming to assemble combos involving sacrifice outlets and creatures like Gray Merchant or Walking Ballista to drain opponents and close the game.
Akroma, Angel of Wrath
A mono-white control deck built around pillow fort defenses, multiple board wipes, and attack stax effects to stall the game and protect Akroma until she arrives to finish the game with aggressive combat.
Gameplay Insights
- 1
Ardenn's free equip ability combined with Rograkh's zero casting cost enabled rapid voltron development, putting immediate pressure on opponents with multiple equipment grants and protective keywords.
- 2
Yidris leveraged cascade triggers effectively, chaining into energy-generating artifacts and creatures that fueled a powerful draw engine and combo setup, exemplified by the use of Cloudstone Curio and Era of Innovation to generate massive energy and card advantage.
- 3
Chainer utilized efficient reanimation and sacrifice combos to maintain board control and threaten lethal life drain, relying on high-impact creatures like Gray Merchant of Asphodel and synergistic sacrifice outlets.
- 4
Akroma's pillow fort and attack stax cards effectively slowed the game, buying time to stabilize with multiple wrath effects and pave the way for Akroma's arrival as a resilient finisher.
- 5
The interplay of aggressive equipment voltron, energy cascade combos, and reanimator control created a dynamic and tense board state, with players needing to balance offense, defense, and combo assembly carefully.
Notable Cards
Hammer of Nazahn
Sword of Light and Shadow
Sword of Vengeance
Cloudstone Curio
Era of Innovation
Rogue Refiner
Aether Chaser
Demonic Tutor
Transcendent Envoy
Gray Merchant of Asphodel
Walking Ballista
Heliod's Pilgrim
Lightning Greaves
Swiftfoot Boots
Cabal Ritual
Faithless Looting
Bristling Hydra
Kodama's Reach
Celestial Convergence
Summary
The game featured a high-powered, multifaceted EDH match with five players piloting distinct strategies. Ardenn and Rograkh combined to form a potent equipment voltron deck that leveraged Ardenn's ability to equip without cost and Rograkh's zero casting cost to quickly assemble a heavily protected attacker. This deck aggressively equipped creatures with swords such as Sword of Light and Shadow and Sword of Vengeance, enabling swift and lethal attacks. Yidris's deck focused on energy synergies and cascade mechanics, generating energy counters and value through artifacts and creatures like Aether Chaser and Rogue Refiner; it sought to close the game with a learn combo package utilizing Cloudstone Curio and energy payoffs like Era of Innovation. Chainer's monoblack reanimator deck aimed to control the board and assemble combos involving creatures such as Gray Merchant of Asphodel and Walking Ballista to drain life and finish opponents. Akroma's deck played a control-oriented pillow fort strategy with multiple board wipes and attack stax elements to stall the game until Akroma could enter as a powerful finisher. Throughout the game, key plays included Ardenn's early equipment ramp and free equips, Yidris's cascade chains generating massive energy and card draw, and Chainer setting up reanimation and sacrifice combos to maintain board presence. The game culminated in a tense board state where energy and equipment synergies clashed, with lethal swings and defensive stalls shaping the pace. The outcome hinged on exploiting cascade value and protecting critical combo pieces, showcasing the interplay of aggressive voltron, combo assembly, and control tactics in a dynamic multiplayer environment.