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Launch Day | Game 2 | EP4 | MTG Commander Gameplay

The Rogue's Passage

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The Ur-Dragon

    The Ur-Dragon

    A five-color dragon tribal deck focused on ramping mana quickly to cast large dragons efficiently, with cost reduction effects and protection abilities to maintain board dominance and overwhelm opponents with powerful flying creatures.

  • Atla Palani, Nest Tender

    Atla Palani, Nest Tender

    A Naya (green-white-red) dragon tribal deck centered on generating dragon eggs tokens via land interactions and sacrificing them to create a growing dragon army, leveraging synergy between land drops and token production to build a formidable board presence.

  • Jhoira of the Ghitu

    Jhoira of the Ghitu

    A spell-suspension and artifact ramp deck that uses Jhoira’s ability to suspend and cast spells ahead of curve, combined with artifacts that reduce costs and accelerate mana, aiming to control the tempo and cast impactful spells faster than opponents.

  • Chandra, Fire of Kaladesh // Chandra, Roaring Flame

    Chandra, Fire of Kaladesh // Chandra, Roaring Flame

    A mono-red burn/control deck that uses Chandra's planeswalker abilities and cheap creatures like Electrostatic Field to deal incremental damage to all opponents, maintaining board control through direct damage and defensive creatures.

Gameplay Insights

  • 1

    The Ur-Dragon player’s decision to cast Scale Lord early provided crucial protection for his dragons, allowing him to withstand targeted removal and maintain pressure.

  • 2

    Jhoira’s use of suspend and artifact ramp, such as Lotus Bloom and Dreamstone Hedron, effectively accelerated her ability to cast spells but required careful timing to maximize value.

  • 3

    Chandra’s deployment of Electrostatic Field as a defender that pings opponents each time a sorcery is cast created consistent incremental damage that pressured all opponents simultaneously.

  • 4

    Atla Palani’s slow buildup of dragon eggs through land drops and sacrifice synergy indicated a potential late-game swing but required patience to assemble the full combo.

  • 5

    The multi-player dynamics involving symmetrical damage and widespread board presence highlighted the importance of balancing aggression with defense in a four-player Commander game.

Notable Cards

  • Electrostatic Field

    Electrostatic Field

  • Lotus Bloom

    Lotus Bloom

  • Dreamstone Hedron

    Dreamstone Hedron

  • Talisman of Conviction

    Talisman of Conviction

  • Darksteel Ingot

    Darksteel Ingot

  • Foundry Inspector

    Foundry Inspector

  • Temple of the False God

    Temple of the False God

Summary

The game began with players establishing their mana bases and setting up early board presence, with each commander showcasing distinct strategies. The Ur-Dragon player focused on ramping and playing powerful dragons, benefiting from cost reductions for dragon spells, which allowed for explosive plays as the game progressed. Atla Palani, Nest Tender's player was looking to generate and sacrifice dragon eggs to build a formidable dragon army, leveraging synergy with land and token generation. Jhoira of the Ghitu attempted a unique approach by suspending spells and utilizing artifacts to accelerate her game plan, including casting time-manipulating creatures like Time Bug to gain tempo. Meanwhile, Chandra, Fire of Kaladesh/Roaring Flame took a mono-red burn approach, deploying defensive creatures like Electrostatic Field to chip away at opponents' life totals while maintaining board control with direct damage spells. Key turning points included The Ur-Dragon's deployment of Scale Lord, which provided strong protection for his dragons and enabled removal of threats targeting his creatures, significantly stabilizing his board. Jhoira’s use of suspension mechanics and artifact ramp allowed her to accelerate her game plan, though she was challenged by the others’ faster board development. Chandra's constant ping damage and defensive plays kept pressure on all opponents, though it was a double-edged sword as her damage affected all players equally. Atla Palani's strategy to create and sacrifice dragon eggs hinted at a potential late-game explosive board state, though the game transcript ends before a decisive conclusion. The interplay of dragon synergies, artifact ramp, and burn damage created a dynamic and tense battlefield.

Description

Welcome to The Rogue’s Passage livestream games!!! Bringing you new games from our Launch day stream throughout the week!

Round 2 features Atla Palani Vs Chandra Vs The Ur-Dragon Vs Jhoira. Terror fills the battlefield as deck synergies soar to heights we didn’t know were possible. With twists, turns, and outrageous plays no one saw coming this game has it all, including unfortunate game states that we have all fallen victim to at one point or another.

These games were much more on the fly and we we’re all in some silly moods so please excuse a few missed triggers and forgetfulness of card abilities. None of which impact the overall game or end result.

Leave us a comment about what you thought of todays game: Favorite cards, best moments, or just give us a friendly hello from wherever you’re watching from!

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Edited by: Brandon B

Intro Music by Grey Matters: soundcloud.com/greymattersdnb

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