Commander Versus Series: Karn, Silver Golem (Justin Parnell) Vs. Memnarch (Stephen Green) thumbnail Blurred backdrop thumbnail
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Commander Versus Series: Karn, Silver Golem (Justin Parnell) Vs. Memnarch (Stephen Green)

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karn, Silver Golem

    Karn, Silver Golem

    Focuses on artifact synergy, using Karn's ability to animate artifacts and move counters to protect and empower artifacts. The deck aims to build a strong artifact board presence, ramp with artifact mana sources, and leverage powerful artifact creatures and combos to overwhelm opponents.

  • Memnarch

    Memnarch

    Centers on stealing and controlling opponent's artifacts and permanents. Memnarch's ability to tap artifacts for mana and take control of opponents' artifacts creates disruption and resource advantage, aiming to neutralize threats by turning them against their owners.

Gameplay Insights

  • 1

    The choice to play artifact ramp and utility artifacts early sets the foundation for both decks to execute their strategies efficiently.

  • 2

    Memnarch’s ability to take control of artifacts forces Karn to carefully consider each artifact played, as losing key artifacts can disrupt Karn’s synergy.

  • 3

    Karn’s use of Junk Diver and other artifact creatures to recover lost artifacts shows a strategic response to Memnarch’s artifact theft.

  • 4

    The timing of casting Memnarch is pivotal, as it immediately pressures Karn by stealing artifacts, requiring Karn to adapt quickly.

  • 5

    Homeward Path is included as a potential reset tool to regain control of stolen artifacts, highlighting the importance of artifact control in this matchup.

  • 6

    The interaction between artifact ramp, artifact theft, and artifact recursion defines the game’s tempo and strategic decisions throughout.

Notable Cards

  • Memnarch

    Memnarch

  • Karn, Silver Golem

    Karn, Silver Golem

  • Steel Hellkite

    Steel Hellkite

  • Mana Vault

    Mana Vault

  • Cloud Key

    Cloud Key

  • Junk Diver

    Junk Diver

  • Palladium Myr

    Palladium Myr

  • Darksteel Colossus

    Darksteel Colossus

  • Ancestral Vision

    Ancestral Vision

  • Fabricate

    Fabricate

  • Spine of Ish Sah

    Spine of Ish Sah

  • Homeward Path

    Homeward Path

  • Duplicant

    Duplicant

  • Acquire

    Acquire

Gameplay Summary

In this artifact-heavy Commander game, Karn, Silver Golem faces off against Memnarch in a battle of artifact control and theft.

Early turns see both players establishing their mana bases with various artifact ramp pieces and utility artifacts such as Mindstone, Mana Vault, and Cloud Key.

Memnarch aims to leverage its ability to steal opponents' permanents and disrupt Karn's artifact synergy, while Karn focuses on artifact manipulation and board presence.

A key moment occurs when Memnarch enters the battlefield, immediately applying pressure by taking control of Karn's artifacts and limiting his options. Karn responds by deploying artifact synergy cards like Junk Diver and leveraging Karn’s abilities to move artifacts around and disrupt Memnarch’s control.

Memnarch’s ability to tap artifacts for mana and steal Karn’s key pieces creates a tense back-and-forth, with Karn attempting to build a board while avoiding losing crucial artifacts.

The tension escalates as both players carefully manage their resources, with Memnarch attempting to take over Karn’s artifacts and Karn trying to reclaim them or use them for combos.

The game showcases a dynamic interaction between artifact theft and artifact synergy, with each player vying to outmaneuver the other through strategic artifact plays and removal.

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