We ONLY Played 2-Color Commander Decks! ft ⁨@LRRMTG | MTG Commander | Ep 219 thumbnail Blurred backdrop thumbnail

We ONLY Played 2-Color Commander Decks! ft ⁨@LRRMTG | MTG Commander | Ep 219

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Elder Dragon Hijinks 231 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Evereth, Viceroy of Plunder

    Evereth, Viceroy of Plunder

    Sacrifices creatures and artifacts to accumulate counters and grow Evereth, aiming to overwhelm opponents with a large threat and generate value from sacrificed permanents.

  • Bonny Pall, Clearcutter

    Bonny Pall, Clearcutter

    Focuses on artifact synergy and token generation, leveraging artifact interactions to control the board and support a thematic gameplay style.

  • Teysa, Opulent Oligarch

    Teysa, Opulent Oligarch

    Utilizes death triggers and token synergies to generate value and incremental advantage, building a resilient board presence in Orzhov colors.

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

    Applies minus one minus one counters to creatures to produce deathtouch snake tokens, aiming to control the board through attrition and incremental damage.

Gameplay Insights

  • 1

    Hapatra's ability to create multiple deathtouch snake tokens from minus one minus one counters forced opponents to carefully consider combat and removal options.

  • 2

    Evereth's strategy of sacrificing creatures and artifacts to grow and gain counters created a looming threat of explosive board presence and damage potential.

  • 3

    Players were cautious about allowing snake tokens to accumulate, acknowledging the potential for those tokens to quickly shift board control.

  • 4

    Early ramp and mana fixing were pivotal, enabling players to cast their commanders and key supporting spells promptly to establish momentum.

Notable Cards

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

  • Evereth, Viceroy of Plunder

    Evereth, Viceroy of Plunder

  • Teysa, Opulent Oligarch

    Teysa, Opulent Oligarch

  • Bonny Pall, Clearcutter

    Bonny Pall, Clearcutter

  • Elvish Mystic

    Elvish Mystic

  • Arcane Signet

    Arcane Signet

  • Flooded Strand

    Flooded Strand

  • Twilight Mire

    Twilight Mire

Gameplay Summary

The game featured four two-color Commander decks showcasing distinct strategies that unfolded in a casual multiplayer setting.

Early turns focused on ramping mana and establishing board presence, with players deploying key creatures and artifacts to set up their game plans.

Hapatra, Vizier of Poisons quickly began applying pressure by dealing combat damage to create deathtouch snake tokens through minus one counters, signaling a slow attrition approach.

Meanwhile, Evereth, Viceroy of Plunder aimed to amass counters through sacrificing creatures and artifacts to grow and dominate the board.

Teysa, Opulent Oligarch’s player sought to leverage death triggers and token synergies typical of Orzhov colors, setting a foundation for a potential value engine.

Bonny Pall, Clearcutter’s deck appeared to focus on a thematic build with artifact synergy, potentially controlling the board through artifact manipulation and token generation. As the game progressed, the snake tokens from Hapatra became a notable threat that other players had to consider carefully, with repeated warnings about the danger of allowing too many snakes to accumulate.

Evereth’s sacrifice and counter accumulation threatened explosive board wipes or lethal attacks, representing a key turning point in the match.

The tension between preserving creatures and managing counters created a dynamic battlefield, where players had to balance aggression with control.

The game’s pace was marked by incremental buildup rather than immediate high-impact combos, emphasizing synergy and board state management.

The eventual win condition likely revolved around Evereth or Hapatra capitalizing on their incremental advantages to overwhelm opponents through combat damage or attrition.

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