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The British Are Scum! | Dr.Who Commander Pre-Cons

Meaty Magic

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Davros, Dalek Creator

    Davros, Dalek Creator

    Deal damage to opponents to trigger creation of artifact creature tokens with menace and force opponents to discard or allow card draw, aiming to control the board through incremental pressure and card advantage.

  • The Thirteenth Doctor

    The Thirteenth Doctor

    Cast spells from zones other than the hand to put +1/+1 counters on creatures, then untap those creatures at end step to maintain an aggressive and resilient board presence.

  • The Fourth Doctor

    The Fourth Doctor

    Leverage historic spells and lands by playing them from the top of the library to generate food tokens, gaining incremental life and value to sustain through the mid and late game.

  • The Tenth Doctor

    The Tenth Doctor

    Utilize suspend mechanics and time counters to manipulate time counters on permanents and create powerful threats, supported by companions like Rose Tyler who grow stronger with time counters.

  • Yasmin Khan

    Yasmin Khan

    Exile cards from the top of the library and play them at the next end step, enabling a form of card advantage and unpredictability that can fuel spells and board development.

  • Rose Tyler

    Rose Tyler

    Grow stronger with time counters and suspended cards, leveraging the 'bad wolf' ability to boost attack and pressure opponents.

  • Sarah Jane Smith

    Sarah Jane Smith

    Support the main Doctor commander by generating investigate tokens when casting historic spells, providing additional resources and board presence.

Gameplay Insights

  • 1

    Davros’s ability to create artifact creature tokens with menace after dealing damage triggers continuous pressure forcing opponents into difficult resource decisions.

  • 2

    The Thirteenth Doctor’s mechanic of casting spells from outside the hand to put counters on creatures combined with untapping those creatures at end step maximizes board aggression and resilience.

  • 3

    The Fourth Doctor’s ability to play historic spells or lands from the top of the library each turn for food tokens provides a steady stream of value and life gain, enhancing sustainability.

  • 4

    The Tenth Doctor’s manipulation of suspend and time counters introduces a complex layer of strategy, allowing for threats that can be activated multiple times and synergizing with companions that scale with counters.

  • 5

    Companions like Yasmin Khan and Rose Tyler add layers of utility and power growth, respectively, complementing their Doctor commanders’ strategies and making timing and sequencing of plays crucial.

Notable Cards

  • Davros, Dalek Creator

    Davros, Dalek Creator

  • The Thirteenth Doctor

    The Thirteenth Doctor

  • The Fourth Doctor

    The Fourth Doctor

  • The Tenth Doctor

    The Tenth Doctor

  • Rose Tyler

    Rose Tyler

  • Yasmin Khan

    Yasmin Khan

  • Sarah Jane Smith

    Sarah Jane Smith

Summary

The game begins with players selecting their commanders from the Doctor Who-themed Magic: The Gathering preconstructed decks, each representing different incarnations of the Doctor or key characters from the series. The players discuss their commanders’ abilities and thematic flavor, such as Davros, the villainous Grixis commander who creates artifact creature tokens and forces opponents to make difficult choices, and the 13th Doctor, who benefits from casting spells from outside the hand and untapping creatures with counters. Other decks include the 4th Doctor with a focus on historic spells and food tokens, and the 10th Doctor who utilizes suspend mechanics and time counters, synergizing with Rose Tyler who grows stronger with time counters and suspended cards. Early gameplay focuses on players establishing their board states and utilizing their commanders' unique mechanics. Davros aims to deal incremental damage and generate artifact tokens to pressure opponents, while the 13th Doctor's deck seeks to grow creatures through casting spells from various zones. The 4th Doctor’s deck leverages historic spells and food tokens to maintain resilience and value, and the 10th Doctor attempts to manipulate time counters and suspend spells for a powerful late-game presence. The game’s pace is shaped by the interplay of these strategies, with players carefully managing their resources and board presence to capitalize on their commanders’ strengths. Key moments include the generation of tokens, incremental damage dealing, and the strategic use of counters to enhance creatures or activate abilities. The win condition revolves around overwhelming opponents with board presence and value generated from historic spells, artifact tokens, and time counters.

Description

A couple of Doctors travel through space to play the most wibbley-wobbley, timey-wimey game of magic. Check out Echo Chamber Podcast here: www.youtube.com/@UCWCD-oXJ1a8bX8jwwAMFDCQ Decklists Hunter’s Deck: moxfield.com/decks/nFGpkqe0VE2QaS23XHp09Q Nik’s Deck: moxfield.com/decks/y8GpLof3hUODk4EShdh-VA Nick’s Deck: moxfield.com/decks/ZGTPdC_4Z06QM_X09WXkKA Harry’s Deck: moxfield.com/decks/2WNNBOujdEmAFwf2U3KARw

Video editor: jarkole.de.cool