(EDH) Queen Marchesa Vs Zirda Vs Dina Vs Neheb - Commander Gameplay Ep.51 (ft. StackedEDH & Scoop!) thumbnail Blurred backdrop thumbnail
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(EDH) Queen Marchesa Vs Zirda Vs Dina Vs Neheb - Commander Gameplay Ep.51 (ft. StackedEDH & Scoop!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Queen Marchesa

    Queen Marchesa

    Focuses on political control and disruption, leveraging the monarch mechanic alongside removal and tutors to maintain board control and win through well-timed damage and political advantage.

  • Neheb, the Eternal

    Neheb, the Eternal

    Mono-red deck aiming to generate large amounts of mana from combat damage, then using that mana to cast multiple spells and combos, including an infinite damage combo with Aggravated Assault.

  • Dina, Soul Steeper

    Dina, Soul Steeper

    Utilizes lifegain triggers and Witherbloom synergies to drain opponents' life totals quickly while creating pest tokens for board presence and incremental advantage.

  • Zirda, the Dawnwaker

    Zirda, the Dawnwaker

    Token generator that reduces activation costs of creatures and artifacts, combining aggressive combat, artifact synergies, and card draw to outvalue opponents and deal consistent damage.

Gameplay Insights

  • 1

    Neheb's use of Pyromania cleared multiple threats without taking damage due to protection, enabling a strong board reset while preserving his offensive momentum.

  • 2

    Queen Marchesa's monarch mechanic was used effectively to draw extra cards and apply political pressure, influencing opponents' attack choices.

  • 3

    Zirda's combination of card draw artifacts and activation cost reduction allowed sustained pressure through repeated combat steps and efficient resource use.

  • 4

    Dina's use of Yawgmoth's Will and sacrifice outlets like Carrion Feeder maximized lifegain triggers and card draw, but she remained vulnerable to sweepers.

  • 5

    Early disruption from Magus of the Moon limited opponents' mana base, shaping the pace of the game and forcing adjustments in strategy.

  • 6

    The interplay between equipment beats (Sword of Fire and Ice on Neheb and Zirda) and token generation created dynamic combat phases with significant damage exchanges.

Notable Cards

  • Magus of the Moon

    Magus of the Moon

  • Sword of Fire and Ice

    Sword of Fire and Ice

  • Pyromania

    Pyromania

  • Carrion Feeder

    Carrion Feeder

  • Roots of Life

    Roots of Life

  • Talisman of Conviction

    Talisman of Conviction

  • Ox of Agonas

    Ox of Agonas

  • Keeper of the Accord

    Keeper of the Accord

  • Vanishing Verse

    Vanishing Verse

Gameplay Summary

The game began with each player establishing their board presence through early plays and ramp, with Queen Marchesa focusing on political control and disruption, Neheb aiming to generate massive amounts of red mana to fuel damage spells, Dina leveraging lifegain synergies and pest tokens, and Zirda working on token generation combined with artifact support.

Early turns saw key plays such as Magus of the Moon from Neheb disrupting non-basic lands, and aggressive attacks from Ken's Queen Marchesa to pressure opponents with the monarch mechanic.

Scoop's Neheb deck aggressively applied pressure with equipment like Sword of Fire and Ice and Pyromania, clearing boards and generating huge mana pools for follow-up turns.

A critical turning point was when Scoop used Pyromania to wipe the board while being immune to damage himself, allowing him to maintain momentum.

Meanwhile, Zirda capitalized on artifact synergies and card draw engines like Argent Squire and Argent Signet to assemble a strong board state and continue to chip away at opponents.

Dina's persistent lifegain triggers combined with token generation provided a steady stream of value, though she faced challenges dealing with board wipes and disruption.

Queen Marchesa's deck took a more controlling role, leveraging removal and tutors to keep threats in check.

The game evolved into a tense battle of attrition and resource management, with Scoop's Neheb deck poised to leverage its explosive mana generation for a decisive win condition, while the others sought to slow him down and establish their own paths to victory.

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