March of the Machine Planechase w/ LoadingReadyRun | Game Knights 61 | Magic Gathering Commander thumbnail Blurred backdrop thumbnail
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March of the Machine Planechase w/ LoadingReadyRun | Game Knights 61 | Magic Gathering Commander

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Surrak and Goreclaw

    Surrak and Goreclaw

    Graham's deck is a bear tribal deck aiming to turn creatures sideways and attack opponents with powerful bears, hoping to win the game by overwhelming opponents with sheer power.

  • Rona, Herald of Invasion // Rona, Tolarian Obliterator

    Rona, Herald of Invasion

    JLK's deck makes the most of Rona's looting ability by running cheap Legends to untap, powerful payoffs for drawing and discarding, and reanimation to bring back the biggest bombs for a successful invasion.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    Jimmy's deck aims to hit opponents with creatures on the same turn they enter the battlefield, leveraging the commander's ability to create giant dragons. The deck is filled with evasive attackers, haste enablers, and sneaky tricks like Ninjutsu.

  • Slimefoot and Squee

    Slimefoot and Squee

    Kathleen's deck uses Slimefoot's ability to reanimate itself and bring a friend along for the ride. The deck is filled with self-mill and sack outlets to fill the graveyard with high-impact threats, while using saprolings to fuel its recursion engine.

Gameplay Insights

  • 1

    The game's dynamics were heavily influenced by the plane Chase cards, which introduced a separate deck of cards and had a wide variety of effects on the game.

  • 2

    The rummaging effect of the plane Chase card played a significant role in the game, helping players like JLK and Kathleen get their plans started earlier.

  • 3

    The strategic use of the planer die, especially for re-rolls, added an extra layer of strategy to the game.

Notable Cards

  • Snow-Covered Forest

    Snow-Covered Forest

  • Fabled Passage

    Fabled Passage

Gameplay Summary

The game kicked off with the players navigating through various planes, each providing unique challenges and advantages.

The game saw an exciting mix of strategies, with each player trying to leverage their commander pairings to their advantage.

Notably, Graham's bear-themed deck commanded by Surrak and Goreclaw aimed to hit hard and fast with powerful bears, while Jimmy's Goro-Goro and Satoru deck centered around creating a formidable dragon army.

On the other hand, JLK, with his Rona deck, sought to capitalize on Rona's looting ability and powerful payoffs.

Kathleen's Slimefoot and Squee deck focused on taking advantage of Slimefoot's recurring saproling production and Squee's resilience to build a formidable board state.

The game saw a series of strategic plays, with each player trying to outmaneuver the others.

The climax was a thrilling mix of powerful attacks, sneaky tricks, and strategic defenses, eventually culminating in a surprising victory.

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