@ka0stournaments Treasure Series 8 Sisay v Urza v Kenrith v Atraxa Grand Unifier cEDH Tournament thumbnail Blurred backdrop thumbnail
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@ka0stournaments Treasure Series 8 Sisay v Urza v Kenrith v Atraxa Grand Unifier cEDH Tournament

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay's deck focuses on assembling a suite of legendary creatures quickly while generating treasures to ramp and fuel powerful spells and board control elements. It aims to leverage legendary synergies and utility lands to control the pace of the game.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Urza's deck capitalizes on artifact synergies and rapid mana generation through artifacts like Mana Crypt, Mana Vault, and constructs. The deck seeks to tutor for and assemble combo pieces or powerful finishers while maintaining card advantage via artifact interaction.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Kenrith uses a versatile toolkit of mana dorks, disruption, and combat tricks. The deck applies pressure with exalted triggers and leverages reanimation and clone effects to maintain board presence and close out the game through incremental damage and utility.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Atraxa's deck focuses on proliferate and incremental advantage from counters and card draw engines. It uses creatures like Ranger-Captain and Talisman of Curiosity to generate card advantage and board presence, aiming for a slow but steady control and value game plan.

Gameplay Insights

  • 1

    Exiling Dockside Extortionist with Reality Shift was a key disruption removing Sisay’s explosive mana source early on.

  • 2

    Players carefully managed triggers from Mana Crypt and Manavault to minimize damage taken while maximizing mana output.

  • 3

    Kenrith’s exalted triggers and protection made his creatures resilient, forcing opponents to prioritize removal on him.

  • 4

    Urza’s use of Metamorph to copy The One Ring provided significant card draw and utility, helping maintain resource advantage.

  • 5

    Blast Zone and Tabernacle were effective in controlling token swarms and limiting board presence, shaping midgame interactions.

  • 6

    The players balanced aggressive plays with careful resource management, avoiding overextension to prepare for potential board wipes.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Blast Zone

    Blast Zone

  • The One Ring

    The One Ring

  • Esper Sentinel

    Esper Sentinel

  • Noble Hierarch

    Noble Hierarch

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

  • Talisman of Curiosity

    Talisman of Curiosity

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The game begins with players developing their mana bases and setting up early board presence.

Sisay focuses on assembling key legendary creatures and utility lands like Blast Zone to control the board, while Urza ramps quickly with artifacts and constructs, aiming to leverage his powerful artifact synergies.

Kenrith utilizes a mix of mana acceleration and disruptive creatures, including Noble Hierarch and Esper Sentinel, to maintain pressure and control.

Atraxa aims for incremental board advantage through her proliferate abilities and card draw engines like Talisman of Curiosity and Mindbreak Trap. A pivotal moment occurs when a Dockside Extortionist is exiled by Urza’s Reality Shift, removing a significant source of treasures and slowing down the explosive mana development of Sisay's deck.

The interplay of artifact removal and board control spells, including Tabernacle and Blast Zone, shapes the midgame, limiting token swarms and legendary creature advantage.

Kenrith leverages his exalted triggers and utility creatures to chip away at opponents, while Urza advances toward his combo finish by tutoring with Demonic Tutor and casting powerful spells like The One Ring and Metamorph copies for card advantage. In the mid to late game, the players jockey for position with incremental damage from commanders and small attacks, along with careful management of resources like Mana Crypt and Manavault triggers.

Multiple players use powerful artifact synergies and protection effects to maintain board presence, while counterplay and removal spells keep the game balanced.

The game remains tight with board wipes and spot removal, setting up for a decisive combo or overwhelming attack to clinch the win.

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