Deck & Commander Strategies
Grolnok, the Omnivore
A Simic self-mill deck focused on milling itself to exile cards, then recasting key creatures like Thassa's Oracle or Lab Man to win. Combos with Hermit Druid and Cephalon Illusionist generate massive self-mill, supported by protective creatures and artifact ramp.
Toxrill, the Corrosive
A Dimir combo deck leveraging Demonic Consultation to exile the library and win. Utilizes scepter combos and control elements to protect its combo and disrupt opponents.
Urza, Lord High Artificer
Mono-blue artifact stax deck that ramps quickly with artifact mana and slows opponents with effects like Dampening Sphere and Winter Orb. Aims to assemble infinite mana combos and lock the board down.
Sythis, Harvest's Hand
A Celesteen enchantress deck focused on enchantment synergies. Generates card advantage and life gain through creatures and enchantments like Heliad Sun-Crowned and Sylvan Library, building incremental value and pressure.
Gameplay Insights
- 1
Grolnok’s massive self-mill with Cephalon Illusionist and Sylvan Safekeeper was a pivotal moment, enabling him to exile a large portion of his library and set up a win condition.
- 2
Sythis leveraged enchantment-triggered life gain and card draw to maintain pressure and value, countering some of the artifact stax effects.
- 3
Urza’s use of artifact mana ramp and stax pieces like Dampening Sphere slowed the pace of the game, forcing opponents to find alternate lines of play.
- 4
Toxrill’s attempt to combo off with Demonic Consultation was disrupted by Mental Misstep, highlighting the importance of interaction and timing in cEDH.
- 5
The interplay of protection spells and removal, such as Seal of Primordium destroying key equipment, significantly influenced the success of Grolnok’s combo attempts.
Notable Cards
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Hermit Druid
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Lightning Greaves
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Demonic Consultation
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Winter Orb
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Sylvan Safekeeper
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Grand Abolisher
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Sensei's Divining Top
Gameplay Summary
The game featured a dynamic four-player cEDH match with Grolnok, the Omnivore; Toxrill, the Corrosive; Urza, Lord High Artificer; and Sythis, Harvest's Hand.
Early turns saw players developing their boards cautiously, with Urza establishing artifact ramp and stax elements like Dampening Sphere to slow opponents.
Sythis focused on enchantment synergies, stacking life gain and card draw while applying pressure with creatures like Heliad Sun-Crowned.
Grolnok aimed to self-mill aggressively, using creatures and artifacts to exile cards and trigger combos.
Toxrill attempted to assemble its powerful Demonic Consultation combo but faced disruption from mental misstep and other interaction. A key turning point occurred when Grolnok successfully executed a massive self-mill using Cephalon Illusionist and Sylvan Safekeeper interactions, enabling him to exile much of his library and set up a lethal combo.
Despite disruption attempts, Grolnok’s combo pieces came together with Lightning Greaves and Hermit Druid, though some equipment was destroyed by opponents.
Meanwhile, Sythis continued to build incremental value through life gain and enchantments, while Urza leveraged artifact synergies for mana and control.
The game balanced between Sythis's value engines, Urza's artifact stax, Toxrill's combo attempts, and Grolnok's self-mill combo, with Grolnok eventually gaining the upper hand through relentless milling and combo execution.