Deck Strategies
Yuriko, the Tiger's Shadow
Utilize the Ninjutsu mechanic to deal combat damage to players, revealing cards from the top of the library and causing life loss equal to their converted mana cost.
Urza, Lord High Artificer
Establish an artifact-heavy board presence, use Urza's ability to generate a huge mana advantage, and potentially land Stacks pieces to control the game.
Cormela, Glamour Thief
Leverage Cormela's 'leaves the battlefield' trigger to keep recurring value, generate infinite mana, and ultimately mill out opponents.
Magda, Brazen Outlaw
Generate a lot of Dwarves and Treasures using Magda's ability, use synergistic cards to create a strong board presence, and potentially win with powerful game-ending cards.
Gameplay Insights
- 1
Jim's early play of Chalice of the Void set a controlling tone for the game, potentially disrupting opponents' plans.
- 2
Aaron's use of Yuriko's Ninjutsu mechanic dealt damage and gave him card advantage.
- 3
Fil's play of Magda, Brazen Outlaw created a substantial board presence with Dwarves and Treasures.
- 4
Jan's strategy with Cormela, Glamour Thief aimed to exploit 'leaves the battlefield' triggers for recurring value and potential mill win.
- 5
The counter-war over Force of Will and Pyroblast highlighted the interactive and dynamic nature of the game.
Notable Cards
Urza, Lord High Artificer
Yuriko, the Tiger's Shadow
Cormela, Glamour Thief
Magda, Brazen Outlaw
Chalice of the Void
Force of Will
Pyroblast
Summary
The game kicked off with each player setting up their board state. Jim, playing Urza, Lord High Artificer, focused on an artifact-heavy strategy, looking to get Urza on the board early and potentially landing some Stacks pieces. Aaron, running Yuriko, the Tiger's Shadow, aimed to utilize the Ninjutsu mechanic to deal damage and gain advantage. Fil, piloting Magda, Brazen Outlaw, sought to generate a lot of Dwarves and Treasures for various synergies, while Jan with Cormela, Glamour Thief, planned to exploit the 'leaves the battlefield' trigger of his commander to gain advantage and ultimately mill out his opponents. Various interactions occurred throughout the gameplay, setting a dynamic pace for the match.