Deck Strategies
Sen Triplets
Control and disruption focused on stealing opponents' spells, ramping with land tax, and leveraging card advantage through Consecrated Sphinx and artifact synergy.
Ghalta, Primal Hunger
Big green ramp deck relying on massive creatures like Hydra Broodmaster and Elish Norn to dominate the board with raw power and board wipes.
Kalemne, Disciple of Iroas
Aggressive equipment and combat damage focused deck that synergizes with auras and combat triggers to push through damage and control the board.
Azusa, Lost but Seeking
Heavy ramp and land-based combo deck aiming to accelerate mana and cast multiple lands per turn, supporting big spells and utility creatures.
Gameplay Insights
- 1
The use of Land Tax by Sen Triplets to consistently find and thin basic lands provided a steady stream of resources and card advantage.
- 2
Elish Norn’s board wipe effect was pivotal in shifting board control to Kalemne, forcing opponents to reevaluate their board states.
- 3
Sen Triplets' strategy of stealing and exiling opponents' key permanents like Platinum Angel and Darksteel Forge disrupted their plans effectively.
- 4
Combat phases were carefully navigated with blocking to mitigate damage from big threats, particularly around Elish Norn and Calamity.
- 5
Casting Consecrated Sphinx late game allowed Sen Triplets to draw multiple cards per turn and maintain overwhelming card advantage.
- 6
The use of Mine Slaver to manipulate turns added complexity and allowed for additional plays and disruption.
- 7
Despite Ghalta’s big creatures, Elish Norn’s static ability significantly weakened them, showcasing the power of well-timed board wipes in EDH.
Notable Cards
Consecrated Sphinx
Platinum Angel
Land Tax
Return to Dust
Path to Exile
Darksteel Forge
Summary
The game features a four-player Commander match with Sen Triplets, Ghalta, Primal Hunger, Kalemne, Disciple of Iroas, and Azusa, Lost but Seeking as the commanders. Early gameplay sees players establishing ramp and board presence with key lands and creatures. Sen Triplets builds a control-oriented deck leveraging land tax and disruption spells, while Kalemne focuses on aggressive equipment and combat damage. Azusa ramps heavily and plays multiple lands and utility creatures to accelerate her board state. Ghalta's deck centers around big creatures, especially a massive Hydra Broodmaster and Elish Norn for board control. A critical turning point occurs when Kalemne casts Elish Norn, wiping much of the board and swinging the momentum by weakening opponents' creatures. Sen Triplets uses disruption like Path to Exile and Return to Dust to control threats, notably stealing and exiling key permanents. The game sees multiple combat phases focused on damage exchanges and strategic blocking, with Kalemne and Sen Triplets dealing significant damage. Sen Triplets manages to steal a Platinum Angel and deploy a Consecrated Sphinx, increasing card advantage drastically. The game ends as Sen Triplets gains control through card advantage and disruption, removing threats and maintaining board control to outpace opponents.