cEDH Group Hug?? Everyone loves card draw. Tivit v Kenrith v Thrasios/Vial Smasher v Selvala! ep.10 thumbnail Blurred backdrop thumbnail
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cEDH Group Hug?? Everyone loves card draw. Tivit v Kenrith v Thrasios/Vial Smasher v Selvala! ep.10

Missing Triggers


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Focuses on quickly deploying Tivit to pressure opponents while assembling a combo with Time Sieve to generate infinite turns or overwhelming advantage.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A versatile five-color goodstuff deck that leverages powerful spells and utility creatures to control the board and win through incremental value and flexibility.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    A four-color midrange deck that switches between grinding value and executing quick combos, using spells that disrupt opponents and generate card advantage.

  • Selvala, Explorer Returned

    Selvala, Explorer Returned

    A group hug deck that accelerates mana production and card draw for all players, leveraging parlay triggers to generate advantage and eventually win via overwhelming board presence.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A partner commander in a value-oriented deck, focusing on card advantage, mana ramp, and combo potential, usually paired with a partner for synergy and resilience.

Gameplay Insights

  • 1

    Sylvan Library activations were pivotal in shaping players' hands and enabling optimal draws, significantly affecting tempo and decision-making.

  • 2

    Defense Grid was used strategically to increase opponents' spell costs, slowing down potential combo lines or reactive plays during other players' turns.

  • 3

    Selvala's group hug style created a unique dynamic where all players benefited from increased card draw and mana, influencing how aggressively players could act.

  • 4

    The interaction of artifact ramp like Mox Diamond and Lotus Pedal allowed for explosive early plays and threat deployment.

  • 5

    Players carefully managed resources around key extortionist and treasure generation cards to control the pace and prevent opponent combos.

  • 6

    The use of Tabernacle at Pendrell Vale pressured creature-based strategies, forcing opponents to pay upkeep and manage their board states carefully.

Notable Cards

  • Sylvan Library

    Sylvan Library

  • Defense Grid

    Defense Grid

  • Dockside Extortionist

    Dockside Extortionist

  • Mox Diamond

    Mox Diamond

  • Dark Confidant

    Dark Confidant

  • Time Sieve

    Time Sieve

  • Carpet of Flowers

    Carpet of Flowers

  • Green Sun's Zenith

    Green Sun's Zenith

Gameplay Summary

The game featured a dynamic four-player cEDH match with diverse deck archetypes, including a five-color goodstuff deck, a combo-oriented Tivit deck, a midrange Vial Smasher deck, and a group hug-style Selvala deck.

Early turns focused on establishing board presence and mana bases, with players deploying key mana artifacts and ramp spells.

Selvala's parlay mechanic began generating value and mana acceleration, while Tivit aimed to pressure the board quickly and sought to assemble a Time Sieve combo.

Vial Smasher's deck toggled between value grinding and looking for a combo finish, adding tension and resource denial with cards such as Defense Grid and Dockside Extortionist interactions.

Kenrith's deck provided a broad toolkit and goodstuff options but did not immediately push a game-ending threat. Notable moments included multiple Sylvan Library activations that significantly impacted card selection and tempo, as well as the strategic use of artifacts like Mox Diamonds and Lotus Pedal to ramp mana quickly.

The group hug element from Selvala encouraged card draw and mana production for all players, influencing game flow and decisions.

The board state remained fluid with players reacting to each other's threats and resource generation, with key plays such as using Defense Grid to tax spells and the use of Dark Confidant and Extortionist cards to apply pressure.

The game’s pace suggested that the players were maneuvering carefully, aiming for efficient combos or value engines while managing threats from opponents' diverse strategies.

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