Deck & Commander Strategies
Terra, Magical Adept
Terra’s deck is focused on assembling a storm combo involving Underworld Breach and Laboratory Maniac to win by drawing from an empty library. It uses ramp, card draw, and tutors to find combo pieces quickly and protect them with interaction and value creatures.
Kefka, Court Mage
Kefka’s deck leverages storm spells, rituals, and disruption to generate lethal combos. It aims to control the game state with countermagic and removal while building a storm count to execute a high-impact combo finish.
Jetmir, Nexus of Revels
Jetmir’s deck creates multiple Human Warrior tokens and uses combat-based synergy to overwhelm opponents. It also incorporates some disruption and utility to protect the board state and enable combat wins.
Vivi Ornitier
Vivi’s deck focuses on incremental value and protection effects to outlast opponents. It uses a blend of spells and creatures to generate card advantage and control the board while setting up for a slow but resilient win.
Gameplay Insights
- 1
Terra’s use of Intuition to tutor critical combo pieces was a key turning point that enabled the final combo sequence.
- 2
Kefka’s storm and interaction package slowed the game but was ultimately unable to prevent Terra’s combo.
- 3
Jetmir’s combat pressure and warrior tokens applied early aggression but were insufficient to close the game before combo execution.
- 4
Vivi’s protection from The One Ring helped mitigate some targeted removal but did not stop the eventual combo finish.
- 5
The precise timing of Demonic Consultation to exile Terra’s deck ensured a clean Laboratory Maniac win without deck interference.
Notable Cards
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Underworld Breach
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Laboratory Maniac
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Demonic Consultation
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Jeweled Amulet
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Ancient Tomb
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Lion's Eye Diamond
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Brain Freeze
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Force of Negation
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Lightning Bolt
Gameplay Summary
The game featured four competitive cEDH decks led by Kefka, Terra, Jetmir, and Vivi, each piloted by experienced players.
The early turns involved setting up mana acceleration and key artifacts like Jeweled Amulet, Ancient Tomb, and LED, with players cautiously probing for interaction and board control.
Terra utilized card draw and powerful mana rocks to dig through the deck, while Kefka aimed to leverage storm spells and interaction to disrupt opponents.
Jetmir focused on creating warriors and applying pressure through combat and disruption.
Vivi played a value-oriented game, leveraging protection effects and incremental advantage. A pivotal moment occurred when Terra established a strong mana base and executed a powerful sequence involving Orcish Bow Master and Intuition.
This sequence enabled tutoring for critical combo pieces such as Underworld Breach and Brain Freeze.
Despite attempts to deny access to these pieces, Terra successfully assembled an infinite combo by using Underworld Breach with the graveyard and cast Laboratory Maniac from an empty library to win the game.
The use of Demonic Consultation to exile the deck ensured no topdeck interference, showcasing the deck’s precise and resilient combo execution.