Deck Strategies
Wolverine, Best There Is
This deck aimed to get the commander on the battlefield, protect it, and deal significant damage to opponents.
Iron Man, Titan of Innovation
This deck focused on playing and sacrificing artifacts to tutor more into play, creating a powerful artifact synergy.
Captain America, First Avenger
This deck's game plan revolved around equipping the commander with powerful equipment and dealing damage to opponents.
Storm, Force of Nature
This deck took an unexpected approach to the Storm commander by using a mill strategy to deplete opponents' libraries.
Gameplay Insights
- 1
The Storm player's mill strategy, combined with landfall triggers from Hedron Crab, created a significant threat that the other players had to constantly navigate.
- 2
The Iron Man player's artifact synergies allowed them to maintain a strong board presence while also having a versatile game plan.
- 3
Despite the threat of the mill strategy, the Wolverine player continued their aggressive approach, focusing on dealing commander damage.
- 4
The Captain America player cleverly utilized equipments, which were not affected by the Storm player's mill strategy.
Notable Cards
Hedron Crab
Brass's Bounty
Sram's Expertise
Esper Sentinel
Summary
Commanders based on Marvel superheroes took center stage in this game. Phil's Iron Man deck focused on the synergies of artifacts and their recurring abilities. Storm, controlled by another player, took a unique twist on the character's theme by opting for a mill strategy. Captain America, played by another participant, relied on powerful equipment to boost its offense. Seth played Wolverine, focusing on protecting the commander and dishing out significant damage. Throughout the match, the Storm player's mill strategy kept the game tense, with each land drop causing significant deck depletion. Despite the pressure, the other players held their ground, making strategic plays to keep their game plans on track.