Deck Strategies
Kinnan, Bonder Prodigy
Ramp aggressively to generate large amounts of mana quickly, leveraging mana dorks and artifacts to accelerate into big threats or combos that close the game.
Krark, the Thumbless & Sakashima of a Thousand Faces
Use Krark’s coin flip triggered ability to copy spells for card advantage and synergy with instant and sorcery spells, while Sakashima enables additional copies and flexibility in the board state.
Rograkh, Son of Rohgahh & Thrasios, Triton Hero
Utilize efficient creatures and interaction paired with ramp to apply pressure and disrupt opponents, aiming for incremental advantage through value creatures and spells.
Tymna the Weaver & Thrasios, Triton Hero
Leverage card draw from combat damage and efficient spells to maintain a steady flow of resources, combined with ramp and disruption to control the pace of the game.
Gameplay Insights
- 1
Copying spells with Krark and Dualcaster Mage created massive card draw and combo potential, ultimately leading to the game's decisive finish.
- 2
Early ramp and mana acceleration by Kinnan allowed for explosive plays and faster deployment of critical combo pieces.
- 3
Managing triggers, especially with Sakashima and coin flip mechanics, was crucial though challenging; missing a Polywog trigger did not affect the outcome due to overwhelming board presence.
- 4
Players used Ristic Study and Git Probe effectively to gather information and maintain card advantage in the early turns.
- 5
The interaction of instant-speed spells and spell copying made each turn highly tactical, requiring careful sequencing to maximize value and avoid disruption.
Notable Cards
Dualcaster Mage
Electrodominance
Kinnan, Bonder Prodigy
Krark, the Thumbless
Sakashima of a Thousand Faces
Summary
The game began with players developing their mana bases and setting up initial threats, with Kinnan, Bonder Prodigy and Krark, the Thumbless with Sakashima of a Thousand Faces establishing early board presence. Key early plays included casting mana dorks and ramp artifacts, along with card draw spells such as Ristic Study and Git Probe to gain information and maintain card advantage. Kinnan's ramp enabled explosive mana generation, while Krark's ability to copy spells triggered multiple card draws, accelerating the game state. A pivotal moment occurred when Krark’s player successfully comboed with Dualcaster Mage and Electrodominance, generating lethal value and eliminating a player from the game. The interactions between copying spells and instant-speed responses led to a tense and tactical midgame, with players carefully managing triggers and resources. Despite a missed trigger on Polywog Prodigy, the outcome remained unaffected due to the overwhelming tempo and combo potential on board. The game concluded with a decisive combo finish, highlighting the importance of managing triggers and leveraging powerful spell copies in cEDH gameplay.