The Battle of the Five Armies (with Four Players?) | Great Goblin vs. Thorin vs. Bard vs. Thranduil thumbnail Blurred backdrop thumbnail

The Battle of the Five Armies (with Four Players?) | Great Goblin vs. Thorin vs. Bard vs. Thranduil

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Guild Pack 96 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thorin, Mountain-King

    Aggressively equips his creatures with artifacts to trigger damage and remove opposing creatures, utilizing equipment synergy to push through combat damage with trample.

  • Bard, King of Dale

    Bard, King of Dale

    Builds a wide board with men and token doubling effects, leveraging reach and vigilance to defend while drawing extra cards to maintain advantage and outvalue opponents.

  • Thranduil, the Elvenking

    Thranduil, the Elvenking

    Utilizes graveyard elf synergy to gain access to all elf activated abilities in the graveyard, drawing and discarding to find key cards, and growing a formidable elf army.

  • The Great Goblin

    The Great Goblin

    Focuses on creating and benefiting from goblin and orc armies, dealing damage to opponents when counters are placed on creatures, and capitalizing on creature deaths to exile and play cards.

Gameplay Insights

  • 1

    Thorin’s use of his commander’s ability to immediately remove Orcish Bow Masters was a crucial tempo shift, slowing The Great Goblin’s card draw and damage potential.

  • 2

    The Great Goblin’s synergy with counters and creature deaths allowed him to steadily chip away at opponents while generating card advantage, making him a lurking threat.

  • 3

    Bard’s doubling of tokens and extra card draw kept him resilient against board wipes and attrition, enabling sustained pressure.

  • 4

    Thranduil’s graveyard interactions and activated abilities created a flexible and scalable threat that could adapt as the game progressed.

  • 5

    Mystic Remora’s cumulative upkeep imposed a taxing cost on non-creature spells, influencing players’ spellcasting decisions and resource management early in the game.

Notable Cards

  • Thorin, Mountain-king

    Thorin, Mountain-king

  • Mystic Remora

    Mystic Remora

  • Knucklebone Witch

    Knucklebone Witch

  • Bothersome Noisemaker

    Bothersome Noisemaker

Gameplay Summary

Early skirmishes included The Great Goblin deploying mass goblin tokens and triggering damage on opponents, while Thorin's timely removal and equipment support kept pressure on key creatures.

Bard's token generation and card draw allowed him to keep pace, and Thranduil's elf synergy created a growing army and card advantage.

The interaction between cumulative upkeep on Mystic Remora created tension for non-creature spells, affecting players' resource management.

The game’s tension rose as players jockeyed for board control, with Thorin focusing on direct creature damage and equipment synergy, Bard expanding his army and drawing cards, Thranduil leveraging graveyard elf abilities, and The Great Goblin sneaking in damage and card advantage through creature deaths, setting up for a potentially explosive mid-game.

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