Deck & Commander Strategies

Jon Irenicus, Shattered One
Aggressively deploy artifacts that grow stronger with battlefield changes and leverage artifact synergies to gain incremental advantage and pressure opponents.

Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar
Generate clues through combat and abilities to draw cards and gain card advantage, using unblockable creatures and flying to chip away at opponents.

Queen Marchesa
Control the board through political means and artifact interactions, balancing between aggressive plays and maintaining presence to protect the crown.

Lara Croft, Tomb Raider
Steal and manipulate artifacts from opponents to disrupt their mana and board states, while creating treasures and building value through artifact synergy.
Gameplay Insights
- 1
Early artifact deployment by Jon Irenicus set an aggressive tempo, forcing opponents to react to his growing board presence.
- 2
The accidental omission of Command Tower from the Queen Marchesa deck hampered mana fixing and slowed the deck's intended curve.
- 3
Lara Croft's ability to temporarily steal artifacts, including key mana rocks, created significant disruption and forced opponents to adjust their strategies.
- 4
Tamiyo's use of clues generated through combat and abilities provided steady card advantage, allowing for sustained pressure and resilience.
- 5
The interplay of clues, treasures, and artifact theft created a dynamic game state reminiscent of a British Museum heist theme, with shifting control over valuable resources.
Notable Cards
-

Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar
-

Tower Winder
-

Talisman of Dominance
-

Academy Manufactor
Gameplay Summary
The game unfolded with each player embodying their respective British-themed commanders and embracing their unique strategies.
Jon Irenicus quickly set the pace with an aggressive artifact-based start, playing a Tarian Soulcleaver on turn one, signaling an early commitment to board presence and incremental growth from artifact synergies.
Tamiyo, the Inquisitive Student, entered with a focus on clues and card advantage, investigating and drawing cards to generate value.
The Queen Marchesa player balanced political control with artifact interactions, while Lara Croft, the Butler, focused on artifact theft and manipulation, creating a dynamic interplay around key artifacts like Command Tower and various mana rocks. A pivotal moment came when the Queen's player accidentally revealed they did not include Command Tower in their deck, a crucial card the Tower Winder was meant to tutor.
This misstep affected early mana fixing and tempo.
Meanwhile, Lara Croft's artifact theft abilities allowed her to disrupt others' strategies by temporarily gaining control of mana rocks and artifacts, including the stolen Command Tower, which slowed Jon's progress.
Tamiyo leveraged clues and unblockable creatures to chip away at opponents while maintaining card advantage.
Throughout the game, players exchanged treasures, clues, and food tokens, reflecting the thematic British Museum-style artifact trades and intrigue.
The game showcased a slow build of board presence, political maneuvering, and artifact synergy, with the win condition likely revolving around incremental advantage from artifacts and clues, combined with combat damage and card draw engines.

















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