Deck Strategies
General Kreat, the Boltbringer
This deck looks to generate value by creating a lot of goblins and dealing damage to opponents.
Arahbo, the First Fang
This deck focuses on creating a lot of cats and swarming the board to overrun opponents.
Neerdiv, Devious Diver
This deck aims to utilize Neerdiv's mill ability to control the board and potentially mill out opponents.
Shroofus Sproutsire
This deck aims to ramp quickly and create a lot of saprolings to overwhelm opponents.
Gameplay Insights
- 1
Extra's decision to equip Neerdiv with Paradise Mantle and cast Pemmin's Aura led to the game-ending combo.
- 2
John's General Kreat deck showed its aggressive nature with constant attacks and goblin creation.
- 3
Tom's use of Andoran's Monument and Jazal Goldmane illustrated the deck's strategy of creating a lot of tokens and using them effectively.
- 4
Sam's use of Utopia Mycon to create saprolings was a key part of their strategy.
Notable Cards
Paradise Mantle
Pemmin's Aura
Moria Marauder
Utopia Mycon
Welcoming Vampire
Smuggler's Copter
Summary
The game started with each player building up their board state and getting their commanders out in play. There was lots of interaction throughout the game with players using their commanders' abilities to maximum effect, and attacking one another to whittle down health totals. However, the game-changing moment came when Extra, piloting Neerdiv, managed to pull off a powerful combo. They equipped Neerdiv with Paradise Mantle and cast Pemmin's Aura on Neerdiv, enabling them to generate infinite mana and mill triggers. This allowed Extra to mill out each opponent's deck, leading to their victory.