Deck Strategies
Grand Warlord Radha
Aggressive midrange deck that ramps into big creatures and uses combat damage and token generation to apply pressure early and consistently.
Ramos, Dragon Engine
Spell-heavy build that gains +1/+1 counters on Ramos for every spell cast, growing it into a massive threat that can close out the game quickly, often supported by damage doublers and protection.
Jodah, Archmage Eternal
Control and value-oriented deck that uses Jodah's ability to cast commanders and big spells cheaply, alongside disruption and sac outlets to control the board and grind out value.
Muldrotha, the Gravetide
Graveyard-focused deck that recurs permanents to maintain a steady stream of threats and answers, leveraging sacrifice and recursion synergies for value and board presence.
Gameplay Insights
- 1
Victor’s use of Molten Primordial to steal key opposing creatures like Gisela shifted the power balance dramatically, enabling large swings in combat damage.
- 2
John’s Jodah deck leveraged casting commanders for reduced mana costs to maintain a steady board presence and pressure opponents efficiently.
- 3
Devin maximized Ramos’s potential by stacking +1/+1 counters through multiple spells in a single turn, culminating in a lethal attack supported by Gisela’s damage doubling.
- 4
Steve’s well-timed board wipe with Prentices Deed cleared most threats but left Radha on the battlefield, allowing Victor to maintain momentum.
- 5
Sacrifice outlets such as Viscera Seer were used strategically to trigger effects and maintain card advantage under pressure.
- 6
The interplay between graveyard recursion and spell-based growth created multiple layers of threats, forcing players to adapt their strategies continually.
Notable Cards
Gisela, Blade of Goldnight
Molten Primordial
Painful Quandary
Karmic Justice
Patron of the Nezumi
Plaguecrafter
Viscera Seer
Buried Alive
Reclamation Sage
Helm of the Host
Summary
The game featured a dynamic four-player Commander match with each player piloting distinct decks: Grand Warlord Radha, Ramos, Dragon Engine, Jodah, Archmage Eternal, and Muldrotha, the Gravetide. Early turns involved ramp spells like Cultivate and mana dorks to establish board presence and accelerate into powerful creatures. Radha’s aggressive strategy was evident with early combat damage and token generation. Ramos leveraged its +1/+1 counters mechanic, growing larger with spells like Painful Quandary and Karmic Justice, eventually dealing decisive damage doubled by Gisela, a stolen creature from Viktor’s Molten Primordial. Jodah utilized his ability to cast commanders at reduced mana costs, maintaining card advantage and board control through disruptive creatures such as Plaguecrafter and Viscera Seer. Muldrotha focused on graveyard recursion and interaction, employing cards like Buried Alive and Reclamation Sage to maintain value and pressure opponents.