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I Hate Your Deck #88 Most Dangerous Gamer v Felix v Morska v Garth One Eye || Commander Gameplay

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Felix Five-Boots

    Felix Five-Boots

    Focus on combat damage triggers that double the effects of permanents, generating incremental value and synergies through repeated combat interactions.

  • Morska, Undersea Sleuth

    Morska, Undersea Sleuth

    Generate clue tokens and ramp mana early, then draw cards to grow larger with +1/+1 counters and maintain card advantage to out-resource opponents.

  • The Most Dangerous Gamer

    The Most Dangerous Gamer

    Build a board of attractions that provide random but powerful effects each turn, growing the commander with +1/+1 counters and controlling the board through removal tied to claiming prizes.

  • Garth One-Eye

    Garth One-Eye

    Utilize the ability to copy and cast multiple powerful spells each turn, leveraging classic impactful cards and land destruction to control the game and generate value.

Gameplay Insights

  • 1

    The Most Dangerous Gamer's attraction mechanic provided a unique source of incremental value and board growth, with the randomness adding an interesting risk/reward element to each turn.

  • 2

    Felix Five-Boots' strategy of doubling triggered abilities on combat damage encouraged aggressive attacking to maximize value from each hit.

  • 3

    Morska's ability to generate clue tokens and then convert them into draws allowed for sustained card advantage, supporting a gradual but powerful board development.

  • 4

    Garth One-Eye's spell-copying ability enabled him to stretch his mana and create multiple impactful plays per turn, slowing opponents down with land destruction and removal.

  • 5

    Opening and visiting multiple attractions in the same turn synergized well with The Most Dangerous Gamer's ability to grow and control the board through prize claiming.

Notable Cards

  • Felix Five-Boots

    Felix Five-Boots

  • Morska, Undersea Sleuth

    Morska, Undersea Sleuth

  • Garth One-Eye

    Garth One-Eye

  • Deathrite Shaman

    Deathrite Shaman

  • Temple of Abandon

    Temple of Abandon

  • Verdant Catacombs

    Verdant Catacombs

  • Hall of Mirrors

    Hall of Mirrors

Summary

The game started with the players establishing their mana bases and early board presence. The Most Dangerous Gamer quickly set up several attractions, which are unique artifact permanents that provide various effects when visited by rolling a die. This player aimed to build a carnival-like board state to gain incremental advantages and plus one counters on their commander, which grows stronger over time. Meanwhile, Felix Five-Boots focused on combat damage triggers to double the effects of his permanents, looking to generate value through repeated triggers during combat phases. Morska, Undersea Sleuth focused on generating clue tokens each turn, ramping mana, and drawing cards to grow her size with +1/+1 counters, aiming to outvalue opponents with card advantage and board presence. Garth One-Eye leveraged his ability to cast copies of classic spells, enabling him to play multiple impactful spells per turn and control the pace of the game. Key moments included The Most Dangerous Gamer opening multiple attractions and attacking to gain counters and trigger effects, creating pressure on opponents. The dynamic between growing board states, repeated triggers, and versatile spells led to a complex midgame where combat and attrition decided the flow.

Description

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Show Notes:

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