Deck Strategies
Felix Five-Boots
Focus on combat damage triggers that double the effects of permanents, generating incremental value and synergies through repeated combat interactions.
Morska, Undersea Sleuth
Generate clue tokens and ramp mana early, then draw cards to grow larger with +1/+1 counters and maintain card advantage to out-resource opponents.
The Most Dangerous Gamer
Build a board of attractions that provide random but powerful effects each turn, growing the commander with +1/+1 counters and controlling the board through removal tied to claiming prizes.
Garth One-Eye
Utilize the ability to copy and cast multiple powerful spells each turn, leveraging classic impactful cards and land destruction to control the game and generate value.
Gameplay Insights
- 1
The Most Dangerous Gamer's attraction mechanic provided a unique source of incremental value and board growth, with the randomness adding an interesting risk/reward element to each turn.
- 2
Felix Five-Boots' strategy of doubling triggered abilities on combat damage encouraged aggressive attacking to maximize value from each hit.
- 3
Morska's ability to generate clue tokens and then convert them into draws allowed for sustained card advantage, supporting a gradual but powerful board development.
- 4
Garth One-Eye's spell-copying ability enabled him to stretch his mana and create multiple impactful plays per turn, slowing opponents down with land destruction and removal.
- 5
Opening and visiting multiple attractions in the same turn synergized well with The Most Dangerous Gamer's ability to grow and control the board through prize claiming.
Notable Cards
Felix Five-Boots
Morska, Undersea Sleuth
Garth One-Eye
Deathrite Shaman
Temple of Abandon
Verdant Catacombs
Hall of Mirrors
Summary
The game started with the players establishing their mana bases and early board presence. The Most Dangerous Gamer quickly set up several attractions, which are unique artifact permanents that provide various effects when visited by rolling a die. This player aimed to build a carnival-like board state to gain incremental advantages and plus one counters on their commander, which grows stronger over time. Meanwhile, Felix Five-Boots focused on combat damage triggers to double the effects of his permanents, looking to generate value through repeated triggers during combat phases. Morska, Undersea Sleuth focused on generating clue tokens each turn, ramping mana, and drawing cards to grow her size with +1/+1 counters, aiming to outvalue opponents with card advantage and board presence. Garth One-Eye leveraged his ability to cast copies of classic spells, enabling him to play multiple impactful spells per turn and control the pace of the game. Key moments included The Most Dangerous Gamer opening multiple attractions and attacking to gain counters and trigger effects, creating pressure on opponents. The dynamic between growing board states, repeated triggers, and versatile spells led to a complex midgame where combat and attrition decided the flow.