Deck Strategies
Malcolm, the Eyes
A tempo deck that aims to maintain board control by efficiently deploying creatures and artifacts, drawing cards through sacrifice and recursion effects, and disrupting opponents while building incremental advantage.
Imskir Iron-Eater
An artifact-focused Rakdos deck that uses artifact sacrifice triggers to generate tokens and value, quickly amassing a large board presence that can be boosted with equipment to deal heavy damage and regain life, winning through attrition and overwhelming board state.
Gameplay Insights
- 1
Imskir's ability to double equip artifacts on a single creature created a large damage output (11 damage) and life gain, shifting the game momentum significantly.
- 2
Malcolm's life loss trigger from sacrificing artifacts made the matchup against Imskir more challenging, as the opponent exploited artifact synergies to exacerbate pressure.
- 3
Board control and removal were critical decisions, with Imskir focusing on controlling Malcolm's board to maintain artifact advantage.
- 4
The presence of artifact token generation combined with equipment synergy proved difficult for Malcolm to handle, highlighting the strength of Rakdos artifact strategies in this matchup.
Notable Cards
Cranial Plating
Darksteel Citadel
Master of Etherium
Paradoxical Outcome
Summary
The game features a duel between Malcolm, a tempo-oriented commander, and Imskir Iron-Eater, an artifact-centric Rakdos commander. Early turns see both players setting up their boards with artifact synergies and generating tokens. Imskir leverages artifact sacrifice triggers to build a formidable board presence, while Malcolm focuses on tempo plays and drawing cards to maintain pressure. A pivotal moment occurs when Imskir uses multiple equipment attachments to boost a creature’s power drastically, dealing 11 damage in one swing and gaining life back, putting Malcolm on the defensive. Despite Malcolm's attempts to control the board, the relentless artifact synergy and token generation from Imskir prove overwhelming. The game ends with Imskir’s ability to sacrifice artifacts for incremental damage and life gain, securing the win.