Deck Strategies
Ian Malcolm, Chaotician
Leverages chaos by exiling cards from players' libraries into a shared zone from which anyone can cast spells, disrupting opponents and creating unpredictable gameplay.
Satya, Aetherflux Genius
Builds up energy counters through attacking and casting spells to copy creatures and control the board, aiming to outvalue opponents with powerful replicated threats.
The Goose Mother
Generates food and treasure tokens to support a token-based strategy, with a secondary win condition of collecting 41 egg tokens to trigger a large-scale victory.
The Tenth Doctor
Focuses on enhancing card draw and creating chaos on the board, using effects like Howling Mine to benefit all players while advancing personal control and tempo.
Gameplay Insights
- 1
Ian Malcolm's exile mechanic introduced a unique shared resource that players could exploit, leading to complex interactions and opportunities for casting unexpected spells.
- 2
The Goose Mother's token production, particularly the accumulation of food and treasure tokens, was a critical component of her game plan and a potential alternative win condition.
- 3
Satya's reliance on energy counters to copy creatures required careful resource management, making each attack and spell cast impactful for maintaining board presence.
- 4
The use of a sweeping board wipe that destroyed all artifacts and low-cost creatures temporarily reset the board, forcing players to adapt their strategies mid-game and preventing any one player from dominating too early.
- 5
The Tenth Doctor's deployment of Howling Mine created a draw engine that accelerated the game pace, benefiting all players but especially those reliant on card advantage.
Notable Cards
Howling Mine
Frostboil Snarl
Academy Manufactor
Summary
The game began with players establishing their boards cautiously while setting up their unique strategies. Ian Malcolm's chaotic commander ability created a dynamic play environment by exiling cards and allowing players to cast spells from the exile pile, introducing a fifth shared hand that added unpredictability. Satya focused on generating energy counters to fuel powerful creature copying and control effects, while The Goose Mother built up a token engine with food and treasure tokens, aiming for a secondary win condition by amassing 41 eggs. The Tenth Doctor sought to generate chaos through additional card draws and control elements, with key plays such as Howling Mine to accelerate draws for everyone. A pivotal moment came when The Goose Mother managed to produce multiple tokens and apply pressure with creatures, but the board state was frequently reset by a powerful board wipe that destroyed all artifacts and creatures with mana value three or less, significantly disrupting low-cost strategies. Ian Malcolm's mercurial effect also forced opponents to exile cards from their libraries, hampering their progress. The interplay of chaos, token generation, energy management, and card draw synergies defined the flow of the game, with each player adjusting to constant shifts in tempo and board presence. While the game featured many disruptive interactions and strategic plays, the focus on assembling the egg token win condition and maintaining control through energy or exile spells remained central to the outcome.