Dargo/Tymna v Tasigur v Ob Nixilis v Lumra | CEDH Gameplay 015 thumbnail Blurred backdrop thumbnail
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Dargo/Tymna v Tasigur v Ob Nixilis v Lumra | CEDH Gameplay 015

Value Plays Only MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dargo, the Shipwrecker Tymna the Weaver

    Dargo, the Shipwrecker & Tymna the Weaver

    This deck aims to loop Dargo using sacrifice outlets and value engines like Relic Legends or Bergie, with Tymna providing card draw from dealing combat damage. It can also win via Underworld Breach combos and uses disruptive artifacts to control the game.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Tasigur’s deck focuses on graveyard recursion and infinite mana combos, using graveyard milling and tutors to assemble powerful combos quickly. It employs card advantage tools like Ledger Shredder and disruption spells to maintain control and pressure.

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    This deck is a rat storm variant that leverages one-damage ping effects from creatures to generate card advantage and drain life using Ob Nixilis’s ability. It aims to overwhelm opponents through incremental advantage and board presence.

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Lumra’s deck is a landfall combo deck that uses land untapping abilities and infinite combos to generate massive value. It often wins through repeated activated abilities and synergistic landfall triggers, ramping aggressively with cards like Amulet of Vigor and Spelunking.

Gameplay Insights

  • 1

    Early aggressive plays and damage from Tymna triggered consistent card draw, helping Dargo/Tymna maintain pressure despite missing land drops.

  • 2

    Cammy’s use of Tasigur’s ability to mill key combo pieces and graveyard recursion was pivotal in assembling infinite mana and combos.

  • 3

    Dan’s Ob Nixilis deck relied heavily on ping effects and incremental advantage but was slowed by Static Prison locking out his commander temporarily.

  • 4

    Jon’s Lumra deck utilized landfall synergies and ramp spells like Amulet of Vigor and Spelunking to set up infinite combos with activated abilities.

  • 5

    The interaction between Ledger Shredder’s connive trigger and Razerkin Needlehead’s ping ability created incremental card advantage and board control.

  • 6

    Multiple players used tutors effectively to fetch combo pieces and answers, emphasizing the importance of deck consistency in cEDH gameplay.

Notable Cards

  • Tymna the Weaver

    Tymna the Weaver

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

  • Ledger Shredder

    Ledger Shredder

  • Orcish Bowmasters

    Orcish Bowmasters

  • Goblin Welder

    Goblin Welder

  • Static Prison

    Static Prison

  • Amulet of Vigor

    Amulet of Vigor

  • Spelunking

    Spelunking

  • Vampiric Tutor

    Vampiric Tutor

  • Goblin Bombardment

    Goblin Bombardment

Gameplay Summary

The game started with aggressive early plays from all players, with Tyler (Dargo/Tymna) leveraging a strong turn one featuring Tymna the Weaver and disruptive artifacts like Chrome Mox and Path to Exile.

Cammy (Tasigur) developed her board with mana acceleration and card advantage engines including Ledger Shredder and Orcish Bowmasters, while Dan (Ob Nixilis) deployed a rat storm strategy with incremental damage and card advantage through ping effects and Ob Nixilis, Captive Kingpin.

Jon (Lumra) focused on a landfall combo plan, utilizing cards like Amulet of Vigor and Spelunking to ramp and prepare infinite combos.

Early combat damage and key triggers from Tymna and Ob Nixilis kept the pressure high. As the game progressed, the board state became complex with multiple card advantage engines active, including the synergy between Ledger Shredder and Razerkin Needlehead.

Cammy’s Tasigur deck began to assemble infinite mana combos and leverage her graveyard, while Tyler maintained a static prison lock and used sacrifice outlets to control the board.

Jon’s Lumra deck aimed to generate infinite land drops and combos through land untapping abilities, threatening to close out the game with activated abilities.

Dan’s rat storm deck attempted to stabilize and chip away through repeated pings and card advantage but was hindered by the control elements on the board.

The game featured numerous plays involving tutoring, milling, and combat damage exchanges with the win conditions centered around combo execution and incremental value from powerful synergy cards.

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