WHOS THE BEST NO BANNED LIST COMMANDER - GOLOS//LUTRI VS TYMNA/THRASIOS VS MAIRSIL//LUTRI VS LEOVOLD thumbnail Blurred backdrop thumbnail
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WHOS THE BEST NO BANNED LIST COMMANDER - GOLOS//LUTRI VS TYMNA/THRASIOS VS MAIRSIL//LUTRI VS LEOVOLD

Play to Win


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

    Ramp aggressively with artifacts and lands, then tutor for powerful combo pieces like Bolas's Citadel to generate card advantage and combo off for the win.

  • Leovold, Emissary of Trest

    Leovold, Emissary of Trest

    Disrupt opponents with card draw denial and targeted disruption while leveraging card advantage engines to control the game and eventually combo or grind out a win.

  • Mairsil, the Pretender

    Mairsil, the Pretender

    Utilize Mairsil’s ability to copy and reuse various activated abilities to assemble combos, often involving Protean Hulk and flash creatures to generate overwhelming board states.

  • Thrasios, Triton Hero Tymna the Weaver

    Tymna the Weaver & Thrasios, Triton Hero

    Use efficient card draw and filtering to assemble combos quickly, leveraging treasures and mana dorks to generate explosive turns and close out the game.

  • Lutri, the Spellchaser

    Lutri, the Spellchaser

    Flash in creatures and use bounce effects to replay value creatures and disrupt opponents while assembling combos that leverage treasure tokens and flash synergy.

  • Griselbrand

    Griselbrand

    Draw large amounts of cards quickly and gain life to fuel combo pieces and maintain board control, often through recursion and fast mana.

Gameplay Insights

  • 1

    Using Tinker to exchange low-impact artifacts for Bolas's Citadel enabled explosive combos and repeated card draws.

  • 2

    Protean Hulk combined with flash creatures and treasure tokens allowed for a powerful sacrifice combo that dealt widespread damage and assembled critical combo pieces.

  • 3

    Casting Necropotence and paying life to filter cards gave sustained card advantage crucial for digging into combo pieces.

  • 4

    Utilizing Mnemonic Betrayal after discarding key cards with Wheel of Fortune allowed players to recycle graveyard resources into the battlefield, enhancing resilience.

  • 5

    Flash synergy with Lutri allowed for surprise plays and combo assembly during opponents' turns, increasing the deck's versatility.

  • 6

    Careful life payment and sequencing of tutors helped maximize value from powerful but risky cards, balancing risk and reward effectively.

Notable Cards

  • Black Lotus

    Black Lotus

  • Protean Hulk

    Protean Hulk

  • Mystical Tutor

    Mystical Tutor

  • Necropotence

    Necropotence

  • Wheel of Fortune

    Wheel of Fortune

  • Mnemonic Betrayal

    Mnemonic Betrayal

  • Spellseeker

    Spellseeker

  • Manifold Key

    Manifold Key

  • Mox Jet

    Mox Jet

  • Mana Vault

    Mana Vault

  • Cephalid Illusionist

    Cephalid Illusionist

  • Nomads en-Kor

    Nomads en-Kor

  • Grand Abolisher

    Grand Abolisher

  • Aetherflux Reservoir

    Aetherflux Reservoir

Gameplay Summary

The game featured a high-powered No Banned List Commander multiplayer match with four competitive decks showcasing powerful interactions and combos.

Early turns saw players establishing their mana bases and casting key ramp and utility spells like Mox Jet, Manifold Key, and Mystical Tutor.

The game quickly escalated as players started tutoring for powerful artifacts such as Black Lotus and Bolas's Citadel, setting up explosive plays.

One player leveraged Protean Hulk combos combined with Flash to put a decisive board presence, sacrificing treasures and creatures to trigger massive damage and assemble win conditions.

Another player used Necropotence and subsequent life payment to dig deep into their deck, maintaining card advantage and enabling combo pieces to fall into place.

Key spells like Wheel of Fortune and mnemonic betrayal were used to reset hands and recycle graveyards, adding layers of complexity to the game state.

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