Deck & Commander Strategies

Phenax, God of Deception
Mill opponents by forcing them to put cards from their library into their graveyard, leveraging Phenax's ability to turn creatures into mill engines.

Atraxa, Praetors' Voice
Utilize proliferate and counters to build incremental advantages on creatures and planeswalkers, focusing on board presence and value generation.

Kwain, Itinerant Meddler
Generate card advantage through tapping and untapping Kwain to draw cards and gain life, enabling the player to find and assemble alternate win conditions.

Ragnar
Use graveyard synergies and discard outlets like The Ancient One to mill cards from opponents and eventually win through the accumulation of filibuster counters on Azour's Eleers.
Gameplay Insights
- 1
The no damage rule incentivized players to build decks around alternate win conditions and card advantage engines rather than combat damage.
- 2
Morgan's use of Quain to draw cards and gain life created a powerful engine that encouraged all players to draw, which affected the pacing and board state.
- 3
Mill and graveyard strategies were prominent, with players relying on discard and milling effects to whittle down opponents' libraries in lieu of dealing damage.
- 4
The presence of cards like Azour's Eleers introduced unique win conditions that required careful management of counters and avoidance of damage effects.
- 5
Players had to carefully consider land drops and mana bases since damage from fetch lands was irrelevant, but life gain and mana fixing remained important.
- 6
Interactions involving proliferate, counters, and card draw created incremental advantages that shaped the midgame board state and decision-making.
Notable Cards
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Hedron Crab
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The Ancient One
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Fathom Mage
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Everflowing Chalice
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Ghost Vacuum
Gameplay Summary
In this Commander game where damage is banned, the players adapted their strategies to avoid traditional combat damage as a means to victory.
The game started with players focusing on mana fixing and setting up their boards with ramp, card draw, and milling effects.
Morgan used Quain, Itinerant Meddler to create a tap-and-untap engine that draws cards and gains life for all players, effectively stalling combat damage and accelerating their own card advantage.
Crim aimed to mill opponents with Hedron Crab and synergistic graveyard interactions, while Seth focused on setting up Azour's Eleers, a unique alternate win condition that requires accumulating counters without taking damage.
Ragnar also leveraged a graveyard-focused strategy with cards like The Ancient One to mill opponents and discard for advantage.























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