Commander, but Damage is Banned | Commander Clash S19 E2 thumbnail Blurred backdrop thumbnail
MTGGoldfish Commander profile icon

Commander, but Damage is Banned | Commander Clash S19 E2

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Phenax, God of Deception

    Phenax, God of Deception

    Mill opponents by forcing them to put cards from their library into their graveyard, leveraging Phenax's ability to turn creatures into mill engines.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Utilize proliferate and counters to build incremental advantages on creatures and planeswalkers, focusing on board presence and value generation.

  • Kwain, Itinerant Meddler

    Kwain, Itinerant Meddler

    Generate card advantage through tapping and untapping Kwain to draw cards and gain life, enabling the player to find and assemble alternate win conditions.

  • Ragnar

    Ragnar

    Use graveyard synergies and discard outlets like The Ancient One to mill cards from opponents and eventually win through the accumulation of filibuster counters on Azour's Eleers.

Gameplay Insights

  • 1

    The no damage rule incentivized players to build decks around alternate win conditions and card advantage engines rather than combat damage.

  • 2

    Morgan's use of Quain to draw cards and gain life created a powerful engine that encouraged all players to draw, which affected the pacing and board state.

  • 3

    Mill and graveyard strategies were prominent, with players relying on discard and milling effects to whittle down opponents' libraries in lieu of dealing damage.

  • 4

    The presence of cards like Azour's Eleers introduced unique win conditions that required careful management of counters and avoidance of damage effects.

  • 5

    Players had to carefully consider land drops and mana bases since damage from fetch lands was irrelevant, but life gain and mana fixing remained important.

  • 6

    Interactions involving proliferate, counters, and card draw created incremental advantages that shaped the midgame board state and decision-making.

Notable Cards

  • Hedron Crab

    Hedron Crab

  • The Ancient One

    The Ancient One

  • Fathom Mage

    Fathom Mage

  • Everflowing Chalice

    Everflowing Chalice

  • Ghost Vacuum

    Ghost Vacuum

Gameplay Summary

In this Commander game where damage is banned, the players adapted their strategies to avoid traditional combat damage as a means to victory.

The game started with players focusing on mana fixing and setting up their boards with ramp, card draw, and milling effects.

Morgan used Quain, Itinerant Meddler to create a tap-and-untap engine that draws cards and gains life for all players, effectively stalling combat damage and accelerating their own card advantage.

Crim aimed to mill opponents with Hedron Crab and synergistic graveyard interactions, while Seth focused on setting up Azour's Eleers, a unique alternate win condition that requires accumulating counters without taking damage.

Ragnar also leveraged a graveyard-focused strategy with cards like The Ancient One to mill opponents and discard for advantage.

Watch on YouTube