Deck Strategies
Bosh, Iron Golem
Leverages a low-curve artifact deck to generate infinite mana and sacrifice synergies, aiming to win through artifact-based combos that deal damage by repeatedly sacrificing artifacts.
Grenzo, Dungeon Warden
Utilizes Doomsday piles and asymmetric combos to win by assembling a game-ending stack of cards, often leveraging Grenzo's ability to reanimate creatures and control the board.
Korvold, Fae-Cursed King
Focuses on sacrificing food tokens and other permanents to draw cards and grow Korvold, generating overwhelming value and board presence before closing out with large attacks.
Kess, Dissident Mage
Runs a spell-control shell with artifact ramp and card draw, aiming to control the game with efficient spells and recurring them from the graveyard to generate value and find combos.
Gameplay Insights
- 1
Eliot's early setup with Lion's Eye Diamond, Soul Ring, and Urza's Bubble established a strong mana base and card advantage, setting up for powerful turns ahead.
- 2
Bill's use of Vampiric Tutor during upkeep and Doomsday piles demonstrated careful planning to assemble a winning stack while disrupting opponents' hands.
- 3
Jim's casting of Chromatic Star and use of artifact sacrifice combos highlighted the tempo and combo potential of the Bosh deck, pressuring opponents to respond quickly.
- 4
Jan's Korvold deck leveraged food tokens and card draw to maintain consistent pressure and value generation, aiming to out-resource opponents over time.
- 5
The wheel effect from Reforge the Soul significantly reshaped players' hands, forcing adaptations and opening new opportunities for combos and threats.
- 6
Players carefully managed life totals and mana, with some paying life to enable powerful spells and combos, indicating high-risk high-reward decision-making.
Notable Cards
Lion's Eye Diamond
Chromatic Star
Dockside Extortionist
Vampiric Tutor
Mystic Forge
Reforge the Soul
Imperial Recruiter
Arcane Signet
Dark Ritual
Doomsday
Summary
The game began with players developing their boards and setting up their respective strategies. Eliot, playing Kess, Dissident Mage, quickly established a strong early mana base using lands like Virgin Catacombs and artifact acceleration like Lion's Eye Diamond and Soul Ring, aiming to control the game with spells. Bill on Grenzo, Dungeon Warden, focused on assembling his Doomsday combo pieces while maintaining disruption options and artifact synergies. Jim piloted Bosh, Iron Golem, with a low-curve artifact shell designed for combo wins involving artifact sacrifice, while Jan played Korvold, Fae-Cursed King, leveraging food tokens and recursion to generate card advantage and pressure the table with value creatures. Early turns featured key plays like casting Chromatic Star and Felwar Stone to ramp and card draw, and interactions such as Eldritch players using tutors and wheels to dig for their combo elements.