Deck & Commander Strategies
Unctus, Grand Metatect
Utilizes bounce effects and tempo disruption to control the board while leveraging artifact synergies and mana acceleration to maintain pressure and resource advantage.
Dargo, the Shipwrecker
Focuses on aggressive combat and sacrifice synergies, using tokens and mana generation to cast impactful spells and disrupt opponents' boards.
Tymna the Weaver
Leverages combat damage to draw cards and generate tokens, applying incremental pressure while maintaining card advantage.
Malcolm, Keen-Eyed Navigator
Generates tokens and uses combat triggers to draw cards, combining token creation with combat utility to outvalue opponents.
Kilo, Apogee Mind
Utilizes proliferate and artifact synergies to ramp and draw cards, aiming to accelerate into powerful artifact-based combos and control elements.
Gameplay Insights
- 1
Repeated use of bounce effects on key artifacts like The One Ring and Chrome Mox slowed down opponents’ resource engines and disrupted their tempo.
- 2
Kilo’s proliferate triggered multiple times on The One Ring, significantly increasing card draw and resource advantage.
- 3
Playing Voice of Victory early was risky as it aided opponents, but it was used to maintain card advantage by generating tokens and combat triggers.
- 4
Players prioritized removal and disruption on the opponent with the most card advantage (Nate on Kilo) to prevent runaway resource accumulation.
- 5
The interaction between token generation and combat damage drawing cards created a dynamic where players balanced aggression with maintaining enough resources for disruption.
Notable Cards
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Mana Vault
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Ancient Tomb
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City of Brass
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The One Ring
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Manifold Key
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Voice of Victory
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Banishing Knack
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Silver Myr
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Chrome Mox
Gameplay Summary
The game began with players setting up their boards cautiously, with early plays focusing on ramp and card advantage.
The players utilized efficient mana rocks like Mana Vault, Ancient Tomb, and City of Brass to accelerate their game plans.
Kilo's deck leveraged proliferate mechanics and artifact synergies, exemplified by interactions involving The One Ring and Manifold Key to draw multiple cards and ramp quickly.
Tymna and Malcolm decks focused on creating tokens and leveraging combat damage to draw cards, with Tymna producing soldiers and attacking strategically to generate card advantage.
As the game progressed, Unctus showcased bounce and tempo disruption, using cards like Banishing Knack on Silver Myr to repeatedly bounce opponents' key permanents such as The One Ring and Chrome Mox, aiming to slow down opponents with powerful card advantage engines.
Dargo entered later with a Sticker Goblin combo, generating red mana and enabling a sacrifice outlet to cast impactful spells.
The gameplay revolved around battling for control of key artifacts and incremental advantage, with players balancing aggression and disruption.
The game highlighted the importance of managing resources around artifact recursion and proliferate synergies, with multiple players contesting board presence through bounce effects and token combat pressure.