Deck & Commander Strategies
Kenrith, the Returned King
Kenrith’s deck focuses on versatility and political control, leveraging his abilities to manipulate life totals, reanimate creatures, or generate card advantage. The deck aims to adapt to the game state with flexible answers and win through incremental value or a combo finish.
Kinnan, Bonder Prodigy
Kinnan accelerates mana generation through artifact synergy and uses that mana to cast large spells or combos. The deck often seeks to generate massive mana to fuel big plays or infinite combos, leveraging creatures and mana rocks.
Kroxa and Kunoros
This deck uses graveyard recursion and discard synergies to apply pressure via Kroxa’s recurring threat and Kunoros’s life gain and card draw. The deck aims to outvalue opponents through repeated resource denial and aggressive attacks.
Tasigur, the Golden Fang
Tasigur’s deck is built around graveyard recursion and interaction, using delve and reanimation to out-resource opponents. It looks to control the board with efficient answers while assembling combos or value engines.
Gameplay Insights
- 1
The early use of Wheel of Fortune was pivotal in disrupting hands and forcing players to adapt quickly to new resources.
- 2
Utilizing graveyard exile effects to limit Kroxa and Kunoros’s recursion potential helped contain one of the more aggressive threats on the board.
- 3
Tasigur’s decision to cast Dance of the Dead on Niv-Mizzet maximized value from a key creature, showcasing synergy between reanimation and high-impact creatures.
- 4
Players carefully managed their mana and interaction, preserving key instants and sorceries to respond to opponents’ threats rather than overcommitting early.
- 5
The game highlighted the importance of tutors in a cEDH environment, with multiple players using Demonic Tutor and Imperial Seal to find critical pieces for their strategy.
Notable Cards
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Wheel of Fortune
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Demonic Tutor
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Imperial Seal
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Birds of Paradise
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Ranger-Captain of Eos
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Skirk Prospector
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Lotus Petal
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Dance of the Dead
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Gemstone Caverns
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Ancient Tomb
Gameplay Summary
The game started with a typical setup for a competitive EDH match, featuring four powerful commanders: Kenrith, Kinnan, Kroxa and Kunoros, and Tasigur.
Early turns involved mana ramping and setup plays, including fetching lands, casting mana dorks like Birds of Paradise, and deploying utility creatures such as Ranger-Captain of Eos.
One key moment was the use of Wheel of Fortune, which forced players to discard and redraw, shaking up hands and disrupting initial plans.
Interaction between players was cautious but strategic, with players using tutors like Demonic Tutor and Imperial Seal to find key cards while holding back some resources for responses.
The game featured a lot of graveyard interaction, highlighted by Kroxa and Kunoros’ ability to exile graveyard cards to return creatures, and Tasigur’s reanimation strategies.