Deck & Commander Strategies

Tymna the Weaver and Kraum, Ludevic's Opus
Leverages card draw and control to maintain tempo, using disruption and targeted removal to control the pace of the game while assembling a combo or incremental advantage to win.

Magda, Brazen Outlaw
Generates treasures rapidly to cast powerful spells and activate synergies, aiming for artifact-based combos or overwhelming board presence through efficient resource ramp.

Derevi, Empyrial Tactician
Implements stax elements combined with untap effects to lock opponents down, disrupt their plays, and incrementally gain advantage through incremental triggers and board control.

Etali, Primal Conqueror
Creates chaos by exiling and casting spells from the top of opponents' libraries, using aggressive treasure production to facilitate repeated high-impact actions and quick damage output.
Gameplay Insights
- 1
Players prioritized early mana ramp and artifact synergy to accelerate explosive plays in the first few turns.
- 2
The casting of Grand Abolisher was a pivotal moment to protect a combo attempt from disruption during a critical phase.
- 3
Necroons were used strategically to exile key interactive pieces, aiming to reduce opponents' ability to respond.
- 4
Tibble Trickery was cast unexpectedly to create confusion and seize initiative.
- 5
Despite aggressive plays, the game featured heavy interaction and disruption, preventing any single player from securing a decisive win quickly.
- 6
The presence of multiple stax and control elements forced players to adapt their strategies and slowed down the expected high-speed combos typical in cEDH.
Notable Cards
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Grand Abolisher
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Force of Will
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Mental Misstep
Gameplay Summary
The game began with players establishing their mana bases and early ramp, with Tymna/Kraum focusing on card advantage and control elements while Magda quickly generated treasures to accelerate her board state.
Derevi applied stax elements paired with untap synergies to disrupt opponents, and Etali created chaos by repeatedly casting spells from the top of opponents' libraries.
Early plays included Mystic Peak, Soul Ring, and artifact ramp, fueling explosive turns.
A key turning point occurred when a Necro interaction significantly shifted board control, and Grand Abolisher was cast to protect a fast combo attempt.
However, players struggled to find immediate wins due to heavy interaction and disruption from the stax and control elements on the board.
As the game progressed, Etali's aggressive treasure generation and Tibble Trickery created tension, but the players acknowledged the lack of sufficient interaction to close the game decisively.
The game ended unresolved with players discussing their inability to secure a win, showcasing the high tension and complexity typical of cEDH games with greedy hands and fast combos.


























![Derevi + The One Ring = Good? [S2G14] YURIKO v KINNAN v DEREVI v BLUE FARM thumbnail](https://i.ytimg.com/vi/cGj2ck0BYhc/sddefault.jpg)



