Deck Strategies
Obeka, Splitter of Seconds
Leverages extra upkeep triggers to create additional combat phases, enabling multiple attack phases and exploiting combat-related triggers for value and damage.
Caesar, Legion's Emperor
Aggressively generates tokens through attacking and sacrificing creatures, drawing cards, and dealing direct damage, acting as a self-sustaining army and card draw engine.
Mirko, Obsessive Theorist
Utilizes surveil and graveyard recursion to maintain card advantage and board presence, focusing on controlling the flow of the game through incremental value.
Yuma, Proud Protector
Sacrifices lands to draw cards and creates defensive 4/2 plant tokens when deserts enter the graveyard, combining ramp, card draw, and board defense.
Gameplay Insights
- 1
Foley’s use of Obeka’s upkeep trigger to generate multiple combat phases created opportunities for repeated attacks and potential combat tricks.
- 2
Caesar’s ability to draw cards and generate tokens through attacking and sacrificing allowed him to maintain pressure and resource advantage simultaneously.
- 3
Mirko’s emphasis on surveil and graveyard recursion provided consistent card filtering and resilience to board wipes or removal.
- 4
Yuma’s synergy with deserts in the graveyard to produce 4/2 plant tokens offered a defensive buffer while enabling continuous card draw via land sacrifices.
- 5
Players were cautious to minimize excessive flickering or unnecessary interactions, focusing on efficient board development and combat timing.
- 6
Early game mana acceleration and setup, such as Exploration and Soul Ring, were pivotal to enabling faster deployment of key threats and abilities.
Notable Cards
Obeka, Splitter of Seconds
Caesar, Legion's Emperor
Yuma, Proud Protector
Mirko, Obsessive Theorist
Exploration
Talisman of Dominance
Dark Ritual
Summary
The game featured four players each piloting unique commanders from the latest sets, leading to a dynamic and interactive match. Early turns saw players developing their mana bases and setting up their strategy frameworks, with Foley on Obeka, Splitter of Seconds, focusing on exploiting the upkeep triggers to gain incremental advantage and generate repeated combat phases. Caesar, Legion's Emperor, piloted by TTrgr, established a strong aggressive presence through token generation and card draw triggered by attacking and sacrificing creatures, making him a formidable early threat. Mirko, Obsessive Theorist, controlled by Chris, leveraged surveil mechanics and graveyard recursion to maintain card advantage and board presence, while Ajdin's Yuma, Proud Protector, aimed to capitalize on land-based synergy by sacrificing lands to draw cards and create defensive tokens. Key moments included Foley’s setup of initiative-related loops with Obeka, enhancing combat turns, and Caesar’s ability to generate card advantage and damage through his army-building abilities. The gameplay revolved around balancing aggression, resource management, and timing of key abilities. The eventual win condition hinged on overwhelming opponents with either Caesar's token army and card draw engine or Obeka's continuous extra combat phases, with players constantly adapting to board state changes and threats from opposing commanders.