Deck Strategies
Kellan, Planar Trailblazer
This deck appears to be a Voltron strategy, aiming to enhance Kellan and deal combat damage for card advantage and potential double strikes.
Kykar, Zephyr Awakener
This deck seems to focus on ramping and drawing cards, setting up for bigger plays. The commander’s ability to blink creatures was mentioned early on.
Evereth, Viceroy of Plunder
This deck appears to be an Aristocrats build, using the commander’s ability to exploit creatures for value. The deck has a restriction to only use cards from the Foundation set.
Arahbo, the First Fang
This deck aims to make infinite cats. It started out early with a one-drop creature and focused on ramping and maintaining board presence.
Gameplay Insights
- 1
The early adoption of the Remote Farm Tech by multiple players for ramping set a distinct pace for the game.
- 2
The play of Oeraxal, Deepest Might by the Kellan player was a significant moment, as it presented an immediate and potentially high-impact threat on the board.
- 3
The Kykar player's decision to use their commander's ability to blink creatures hinted at a potent combination that could become a powerful game-changer in later turns.
- 4
The Evereth deck's decision to only use cards from the Foundation set added an interesting constraint that could either limit or uniquely shape their strategy.
Notable Cards
Remote Farm
Read the Bones
Infernal Vessel
Summary
The game kickstarted with commanders hitting the table early, Kellan, Planar Trailblazer and Arahbo, the First Fang made their presence felt from the very beginning. Kykar, Zephyr Awakener and Evereth, Viceroy of Plunder had slower starts, but it was clear they were setting up for bigger plays. The game saw a lot of ramping up, with various lands and artifacts being used to generate additional mana. Notably, the use of a remote Farm Tech by the Kykar, Zephyr Awakener player caught the attention of others, and the strategy was soon adopted. The Kellan player also made an impactful move by playing Oeraxal, Deepest Might, a threat that quickly had the table calling for removal. As the game progressed, everyone was trying to establish their board presence and gearing up for larger plays.