cEDH Game Play: Yuriko, Jeska/Ishai, Niv, Kenrith thumbnail Blurred backdrop thumbnail
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cEDH Game Play: Yuriko, Jeska/Ishai, Niv, Kenrith

Wintuition MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    A control deck that maintains board presence through counterspells and removal, aiming to assemble a combo with Niv-Mizzet and Curiosity effects to deal infinite damage.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A five-color good-stuff deck that seeks to generate infinite mana and use Kenrith’s versatile abilities to draw cards and finish opponents.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    An aggressive deck deploying multiple one-one evasive creatures to trigger Yuriko’s ability multiple times in a turn, draining opponents’ life totals rapidly.

  • Jeska/Ishai

    A partner deck that wins either through Ishai as a beatdown commander or by generating infinite mana to activate Jeska’s -X ability repeatedly, dealing infinite damage.

Gameplay Insights

  • 1

    Jeska/Ishai’s ability to generate infinite mana and repeatedly activate Jeska’s damage-dealing ability created significant pressure that forced opponents to prioritize disruption.

  • 2

    Yuriko’s deck leveraged evasive creatures and multiple triggers to chip away at opponents’ life totals steadily, applying consistent early pressure.

  • 3

    Niv-Mizzet’s control elements and card draw engine helped maintain hand advantage and counter key threats, but struggled to close the game quickly.

  • 4

    Kenrith attempted to build a stable five-color mana base and generate infinite mana, but was slowed down by aggressive strategies and timely interaction from opponents.

  • 5

    Strategic use of instant-speed interaction such as Chain of Vapor and counterspells helped players delay combos and disrupt critical plays.

  • 6

    Combat damage triggers from Yuriko’s commander were carefully managed to maximize card draw and damage output without overextending.

Notable Cards

  • Thousand-Year Elixir

    Thousand-Year Elixir

  • Treasure Cruise

    Treasure Cruise

  • Mystical Tutor

    Mystical Tutor

  • Chain of Vapor

    Chain of Vapor

  • Fourth Bridge Prowler

    Fourth Bridge Prowler

  • Ponder

    Ponder

  • City of Brass

    City of Brass

  • Ancient Tomb

    Ancient Tomb

  • Swords to Plowshares

    Swords to Plowshares

Gameplay Summary

The game began with each player establishing their mana base and early board presence, with Yuriko deploying evasive creatures to trigger damage, and Niv-Mizzet focusing on control and card draw.

Kenrith aimed to build a five-color mana base for infinite mana combos, while Jeska/Ishai leveraged token generation and Jeska's ability to deal infinite damage.

Early skirmishes involved Yuriko swinging in with unblockable creatures to trigger her ability and draw cards, while Niv-Mizzet controlled the board with counterspells and removal.

Jeska/Ishai applied pressure with creatures and aimed to generate infinite mana to activate Jeska repeatedly for lethal damage.

Kenrith attempted to generate infinite mana to outvalue opponents but faced disruption from the other decks.

As the game progressed, key plays included Jeska/Ishai’s aggressive swings and combo potential, which forced opponents to respond quickly.

Niv-Mizzet used card advantage and counter magic to maintain control, while Yuriko’s evasive strikes chipped away at opponents’ life totals.

The turning point came when Jeska/Ishai managed to set up their combo lines, threatening to deal infinite damage.

Kenrith and Niv-Mizzet both tried to disrupt this but were limited by Jeska/Ishai's pressure and the swarm of evasive creatures from Yuriko.

The game likely concluded with Jeska/Ishai’s infinite damage combo, as they maximized their commander’s abilities to close out the game before others could stabilize.

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