Deck Strategies
Mr. Foxglove
Aims to boost its commander with enchantments and draw cards through combat damage.
Bello, Bard of the Brambles
Focuses on aggressive combat, token generation, and card draw through its commander's abilities.
Glarb, Calamity's Augur
Utilizes its commander's surveil ability for deck manipulation and life gain.
Flubs, the Fool
Aims to create a large token army and generate value through card draw and landfall triggers.
Gameplay Insights
- 1
John's strategy of enhancing Mr. Foxglove with Staggering Insight and Strength of the Harvest provided a consistent card draw engine.
- 2
Tom's aggressive playstyle with Bello, Bard of the Brambles, combined with card draw and token generation, proved to be the game's turning point.
- 3
Extra's use of Glarb, Calamity's Augur's surveil ability showcased the deck's ability to manipulate the top of the deck while gaining life.
- 4
Sam's play of Scoot Swarm and Dryad of the Elysian Grove created a formidable token army, but it was not enough to stave off Tom's onslaught.
Notable Cards
Staggering Insight
Strength of the Harvest // Haven of the Harvest
Berserkers' Onslaught
Summary
The game started with all players setting up their lands and casting their commanders early. John, playing Mr. Foxglove, enchanted his commander with Staggering Insight and Strength of the Harvest, boosting its power and drawing cards on attack. Tom, controlling Bello, Bard of the Brambles, took advantage of his commander's ability to draw cards by attacking multiple players and creating token creatures. Extra, piloting Glarb, Calamity's Augur, used his abilities to surveil and gain life. Sam, leading with Flubs, the Fool, created a swarm of tokens with Scoot Swarm and Dryad of the Elysian Grove. However, it was Tom's Bello, Bard of the Brambles, that stole the limelight. He unleashed a devastating offensive, eliminating John and Extra, and later on, overwhelming Sam's defenses to secure the victory.