Sometimes Your Opponents are Right! ROG/SI vs ROG/ISHAI vs CHATTERFANG vs YOSHI/THRAS thumbnail Blurred backdrop thumbnail

Sometimes Your Opponents are Right! ROG/SI vs ROG/ISHAI vs CHATTERFANG vs YOSHI/THRAS

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Competitive Casuals MTG 16 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Turbo Grixis deck focused on fast mana acceleration aiming to cast Necro dominance early for massive card draw and treasure generation to storm out quickly.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    Jeskai control style deck using counterspells and disruption like Smothering Tide to control the board and protect its win conditions.

  • Chatterfang, Squirrel General

    Chatterfang, Squirrel General

    Golgari creature deck aiming to generate squirrel tokens and combo off infinite token production to win the game.

  • Thrasios, Triton Hero Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful / Thrasios, Triton Hero

    Bant midrange focused on generating infinite mana and using Thrasios' activations alongside protection spells to establish a strong board presence and combo finish.

Gameplay Insights

  • 1

    Players debated the timing of cracking mana rocks to balance between accelerating their own plays and avoiding giving opponents easy opportunities.

  • 2

    Nelson's successful resolution of Necro dominance triggered a large storm count and treasure generation that pressured the whole table.

  • 3

    Carson's refusal to negotiate with Nelson over cracking a mana rock allowed Nelson to accelerate uncontested, demonstrating the importance of diplomacy in multiplayer EDH.

  • 4

    The group carefully considered when to bounce or destroy key permanents like Reindeer Captain to avoid enabling opponents' combos while preserving their own game plan.

  • 5

    Use of Force of Will and other counterspells at critical moments prevented potentially game-winning plays, prolonging the complex interaction phase.

  • 6

    Sequencing of plays, especially around token generation and mana acceleration, proved crucial for setting up combo windows and preventing opponent responses.

Notable Cards

  • Force of Will

    Force of Will

  • Gilded Goose

    Gilded Goose

  • Chromatic Star

    Chromatic Star

Gameplay Summary

The game featured a four-player Commander match with highly synergistic and combo-oriented decks.

Early turns focused heavily on mana acceleration and setup, with players debating sequencing and interactions around key rocks and mana sources.

Nelson's deck, centered on Necro dominance, aimed for a strong card draw and treasure generation engine that threatened to overwhelm opponents quickly.

Carson's Chatterfang deck sought to leverage token generation for infinite combos, while Jason's Bant midrange deck with Thrasios and Yoshi focused on infinite mana and value engines.

Bobby's Rog Ishai control deck attempted to keep the board in check with counterspells and disruption. A pivotal moment occurred when Nelson successfully resolved Necro dominance, triggering a massive card draw that generated multiple treasures and increased his storm count, applying pressure on the table.

Despite attempts to disrupt this, the treasure and card advantage snowballed.

Meanwhile, Carson tried to negotiate control of key plays but ultimately failed to secure a deal, allowing Nelson's combo to advance unhindered.

Players juggled interactions with bounce spells, counters like Force of Will, and removal to stem the tide.

The game saw tension around locking down strategies, with players debating whether to destroy or bounce critical permanents and sequencing responses carefully to avoid lethal combos.

The game was marked by high-level negotiation and sequencing decisions impacting the tempo and board state profoundly.

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