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Adventures into the Forgotten Realms Legends | MTG Commander Gameplay | Commander VS #257

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Orcus, Prince of Undeath

    Orcus, Prince of Undeath

    Focused on generating and exploiting treasure tokens for various benefits, potentially setting up for a big play with Orcus.

  • Drizzt Do'Urden

    Drizzt Do'Urden

    Built around plus one plus one counters and life gain, aiming to grow creatures to large sizes and benefit from the synergies.

  • Minsc, Beloved Ranger

    Minsc, Beloved Ranger

    Aimed to infect opponents with poison counters using Phyrexian creatures boosted by Minsc's ability.

  • Volo, Guide to Monsters

    Volo, Guide to Monsters

    Built to exploit unique creature types and copy them for value, with additional synergies from cards like Panharmonicon.

Gameplay Insights

  • 1

    Stephen's decision to focus on infect as a win condition proved to be a game changer, as it bypassed traditional life totals.

  • 2

    The use of Ragavan by Stephen to exile and cast Jeremy's Drit of Elysian Grove was a key moment, demonstrating the power of card advantage.

Notable Cards

  • Soul's Attendant

    Soul's Attendant

  • Ragavan

    Ragavan

Gameplay Summary

The game started with a quick pace as each player unveiled their commander and started developing their board states.

Justin's Orcus, Prince of Undeath deck focused on accumulating treasures while Jeremy's Drizzt Do'Urden deck aimed to synergize plus one plus one counters with life gain.

Meanwhile, Stephen's Minsc, Beloved Ranger deck aimed to infect opponents with poison counters using Phyrexian creatures, and Jonathan's Volo, Guide to Monsters deck was all about exploiting unique creature types for maximum value.

The game saw several swings in momentum, with players strategically using their commanders to gain advantage.

However, the game reached a turning point when Stephen's Minsc, Beloved Ranger deck managed to infect all the players with at least 10 poison counters, thereby claiming victory.

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