Deck & Commander Strategies

Talion, the Kindly Lord
Control the game through life-drain and card draw effects while pinning opponents down, ultimately winning by deploying powerful finishers like Thassa's Oracle.

Winota, Joiner of Forces
Snowball a board of aggressive human creatures through combat triggers and tokens to deal massive damage quickly.

Tymna the Weaver / Dargo, the Shipwrecker
Use Tymna for card draw and Dargo as a combo enabler, aiming to storm out by generating mana and sacrificing creatures for a game-ending combo.

Duskana, the Rage Mother
Establish a board full of two-two token creatures that provide card advantage and applying pressure with a wide, aggressive board presence.
Gameplay Insights
- 1
Early treasure token generation from Ragavan and Magda accelerated mana production, enabling explosive turns and critical tutors.
- 2
Magus of the Moon and Ether Swarm Canonist were timely played to hinder opponents’ mana bases and noncreature spells, slowing down combo attempts.
- 3
Winota’s aggressive swings created soldiers that pressured opponents and forced unfavorable blocks, generating board presence and card advantage.
- 4
Tymna/Dargo’s reliance on rituals and tutors showed a strong storm combo plan, but disruptive plays from opponents prevented a quick finish.
- 5
Duskana leveraged token synergy to maintain board presence and card draw, but faced challenges due to opponents’ removal and tempo plays.
- 6
The use of Swords to Plowshares and other removal spells on key creatures was pivotal in maintaining balance and preventing blowouts.
- 7
The players carefully timed their mana usage to pay for spell costs and effects like Esper, demonstrating tight resource management critical in cEDH.
Notable Cards
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Bloodchief Ascension
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Thassa's Oracle
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Ragavan, Nimble Pilferer
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Magus of the Moon
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Dockside Extortionist
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Vampiric Tutor
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Lightning Bolt
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Magda, Brazen Outlaw
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Cursed Mirror
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Wishclaw Talisman
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Laboratory Maniac
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Swords to Plowshares
Gameplay Summary
The game began with each player establishing their mana base and early board presence, with Talion leveraging life-draining effects and card draw to maintain control, while Winota focused on assembling a ground army for aggressive attacks.
Tymna/Dargo aimed to storm out with combo pieces, using ritual effects and tutors to find a win, whereas Duskana sought to build a wide board of two-two creatures to both slow opponents and generate card advantage.
Early interactions included efficient plays like Ragavan generating treasures, and the deployment of disruptive creatures such as Magus of the Moon and Ether Swarm Canonist to control the pace. A critical turning point occurred when Magda and Dockside Extortionist were used to ramp treasures aggressively, enabling significant plays such as casting Vampiric Tutor and Lightning Bolt.
Winota’s swings created multiple soldiers, generating pressure on Tymna and others, while Talion and Tymna/Dargo exchanged damage and card advantage through combat and spells.
Duskana's strategy revolved around establishing a durable board with synergy between creatures and removal, but the opponents’ disruptive actions kept the board state fluid.
The game saw a tense standoff with multiple players holding powerful answers and incremental advantages, leveraging tutors, removal, and token production to stay competitive in the evolving board state.













































