Deck Strategies
Yeva, Nature's Herald
A flash-based draw-go control deck that uses Yeva’s instant-speed casting to protect key creatures and stall opponents, while generating card advantage and incremental value with cards like Mikokoro and Endurance.
Kodama of the East Tree & Vial Smasher the Fierce
A creature combo deck that leverages landfall triggers and card damage via Vial Smasher paired with Kodama’s land-acceleration to assemble infinite combos, with key pieces like Temur Sabertooth and Keen Sense enabling damage and card draw.
Kenrith, the Returned King
A Hermit Druid combo deck that uses graveyard recursion and powerful reanimation tools to enable infinite combos, supported by disruption and card draw to maintain control and protect its lines.
Varolz, the Scar-Striped
A Hulk combo deck that uses sacrifice outlets and graveyard recursion to assemble infinite damage combos, supported by Opposition Agent for tutor disruption and Wishclaw Talisman for searching combo pieces.
Gameplay Insights
- 1
Strategic use of Valakut Exploration provided incremental value and a source of consistent damage that pressured opponents throughout the game.
- 2
Leite’s Opposition Agent effectively disrupted David’s tutoring, significantly slowing down the combo development of the Vial Smasher/Kodama deck.
- 3
Hélder’s use of flash creatures like Yeva and Endurance allowed him to maintain a strong defensive posture and protect key value engines such as Mikokoro and Eternal Witness.
- 4
David’s timely casting of Force of Vigor to destroy key combo enablers during a Wheel of Fortune prevented Leite from immediately executing his Hulk combo.
- 5
Baal’s Hermit Druid activation was countered through a series of interactions involving Endurance and Kenrith, showcasing complex stack management and timing in cEDH.
- 6
The use of multiple reanimation options from Kenrith added resilience to Baal’s strategy against graveyard hate and disruption.
- 7
Vial Smasher’s damage triggers combined with Keen Sense’s card draw created a steady stream of pressure and resources, highlighting the synergy between damage and card advantage.
Notable Cards
Valakut Exploration
Hermit Druid
Opposition Agent
Endurance
Noxious Revival
Keen Sense
Mikokoro, Center of the Sea
Vial Smasher the Fierce
Kodama of the East Tree
Kenrith, the Returned King
Allosaurus Shepherd
Chrome Mox
Jeweled Lotus
Duskwatch Recruiter // Krallenhorde Howler
Force of Vigor
Temur Sabertooth
Wishclaw Talisman
Lesser Masticore
Argothian Elder
Snuff Out
Summary
The game featured four competitive cEDH decks engaging in a complex battle of combos, disruption, and resource management. Early turns saw players establishing ramp and key pieces: David cast Mana Crypt and Valakut Exploration to enable his infinite landfall and combo lines centered around Vial Smasher and Kodama, while Baal developed his Hermit Druid-based graveyard strategy with strong card draw and disruption elements like Mystic Remora and Assassin’s Trophy. Leite, on Varolz Hulk, struggled initially with land draws but set up his Hulk combo pieces and Opposition Agent to disrupt tutors. Hélder's Yeva deck focused on a draw-go control plan using Yeva's flash capability and value engines like Mikokoro and Endurance to stall opponents and protect key cards. A pivotal moment occurred during a Wheel of Fortune cast by Leite, which threatened to accelerate his combo but was disrupted by a combined response from David’s Force of Vigor and Hélder’s Noxious Revival, effectively delaying Baal’s Hermit Druid win. David’s Vial Smasher and Kodama synergy dealt consistent damage and card draw, while Hélder’s defensive plays and timely removal prevented Baal from executing his graveyard combos smoothly. The game was a tense back-and-forth with each player leveraging their unique strategies, but control elements and targeted disruption played a significant role in delaying explosive combos and shifting momentum throughout the match.