Doctor Who - Battle Through Time & Space | Game Knights 65 | Magic: The Gathering Commander Gameplay thumbnail Blurred backdrop thumbnail
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Doctor Who - Battle Through Time & Space | Game Knights 65 | Magic: The Gathering Commander Gameplay

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • The Fourth Doctor Sarah Jane Smith

    The Fourth Doctor and Sarah Jane Smith

    This deck focuses on exploiting historic spells to generate a constant supply of tokens and build up a formidable board presence.

  • The Thirteenth Doctor Yasmin Khan

    The Thirteenth Doctor and Yasmin Khan

    This deck tries to gain value by casting spells from zones other than the hand, using mechanics such as foretell and flashback.

  • Rose Tyler The Tenth Doctor

    The Tenth Doctor and Rose Tyler

    This deck manipulates time counters to ramp up mana, dig through the deck, and grow Rose Tyler into a game-ending threat.

  • Davros, Dalek Creator

    Davros, Dalek Creator

    This deck is built around powerful artifacts, especially Cybermen and Daleks, refilling the hand or emptying opponents' hands while building up a menacing army of metallic minions.

Gameplay Insights

  • 1

    Josh's early play of Soul Ring and Lightning Greaves, coupled with the card draw from Cole Hill School, gave him a significant early advantage.

  • 2

    The Planechase element added an extra layer of complexity to the game, making strategic decisions more unpredictable and the game more dynamic.

  • 3

    The use of time counters in Jimmy's deck was a clever way to manipulate the game state and build up significant threats.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Rose Tyler

    Rose Tyler

Gameplay Summary

In this exciting match, the commanders from the Doctor Who Universe Beyond set battled it out in a unique game of Commander with a Planechase twist.

The game started off with a rapid acceleration of mana and card draw from Josh, who was able to take full advantage of the first plane, Cole Hill School, with his Masters of Evil deck.

Craig, with his Blast from the Past deck, was able to create a constant supply of tokens to build up his board, while Rachel, with her Paradox Power deck, made the most of casting spells from zones other than her hand.

Jimmy, with his Timey-Wimey deck, manipulated time counters to ramp up mana and grow Rose Tyler into a significant threat.

However, the shifting nature of the Planechase format kept the game unpredictable and tense, with the final victor emerging from an intricate web of strategic plays, calculated risks, and a little bit of luck.

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