Deck Strategies
Krenko, Mob Boss
Generate a massive number of goblin tokens quickly and leverage anthem effects and damage triggers to overwhelm opponents through sheer numbers and direct damage.
Wort, the Raidmother
Goblin tribal with a focus on spellslinging, utilizing creature tokens, Skullclamp for card draw, and combo mana generation to cast multiple spells in a turn and maintain board dominance.
Kadena, Slinking Sorcerer
Ramp and utilize morph creatures to develop a flexible board presence, using removal and value creatures to maintain pressure and control pace.
Azami, Lady of Scrolls
Wizard tribal focused on drawing cards by tapping multiple wizards and controlling the game with counterspells and value creatures to assemble a strong hand and out-resource opponents.
Gameplay Insights
- 1
The Krenko player maximized token generation and used Throne of the God-Pharaoh to deal incremental damage to all opponents, pressuring them consistently.
- 2
Wort’s player cleverly used mana rituals and Conspire to generate explosive mana, enabling powerful spells like War Cadence that imposed taxing blockers, allowing goblin swarms to hit unchallenged.
- 3
Kadena’s use of morph creatures and timely removal helped slow down aggressive boards but was ultimately overwhelmed by the goblin onslaught and mana combos.
- 4
Azami’s wizard tribal deck used Cavern of Souls to prevent counterspell interference and Glen Elendra Archmage for repeatable counter/control, but could not keep up with the pace of token generation and damage output.
- 5
Strategic use of targeted removal spells like Putrefy and Reality Shift disrupted key threats but was insufficient as the goblin players maintained constant pressure and card advantage.
- 6
The interaction between Skullclamp and token generators provided critical card draw that fueled continued aggression and resource replenishment.
Notable Cards
Goblin Lackey
Throne of the God-Pharaoh
Skullclamp
Goblin Bushwhacker
Krenko's Command
Cavern of Souls
Glen Elendra Archmage
Patron Wizard
Midnight Clock
Putrefy
Reality Shift
Brightstone Ritual
War Cadence
Whisperwood Elemental
Force of Will
Villainous Wealth
Summary
The game began with all four players developing their boards while setting up their respective strategies. The Krenko player quickly established a wide goblin army using Goblin Lackey, Goblin War Marshal, and Krenko's Command, supported by Throne of the God-Pharaoh to deal damage to opponents and gain card advantage. Wort's deck focused on goblin synergies as well, playing Goblin Warchief and producing tokens with Wart, the Raidmother, using Skullclamp to draw cards and maintain pressure. Kadena’s deck played morph creatures and ramped with cards like Midnight Clock and Sakura-Tribe Elder, aiming for a slow but steady build-up. Azami’s player assembled a wizard tribal deck with Caverns of Souls, Glen Elendra Archmage, and Patron Wizard, drawing multiple cards by tapping wizards and casting spells to control the pace of the game. Mid-game, the board state intensified with goblin token armies clashing and Kadena’s player utilizing removal spells like Putrefy and Reality Shift to disrupt opponents’ key creatures. A pivotal moment was when the Krenko player used Goblin Bushwhacker and Kranko’s Command to swing aggressively, forcing opponents to trade creatures or take heavy damage. Wort’s player leveraged mana rituals like Brightstone Ritual and Conspire effects to generate massive mana, enabling the casting of powerful goblin synergies including War Cadence, which imposed costly blocking conditions, allowing Krenko’s horde to break through unimpeded. The Azami player used wizard synergies to draw through the deck but struggled to stabilize against the overwhelming goblin pressure. Ultimately, the game revolved around explosive goblin token generation paired with card draw and combat tricks to overwhelm the table, with the Krenko and Wort players vying for control through aggressive board presence and combo mana plays.