Deck & Commander Strategies

The Wise Mothman
A big creature-focused deck that uses powerful creatures and aggressive plays to overwhelm opponents quickly and decisively.

Caesar, Legion's Emperor
A strategic build focusing on military strength, possibly utilizing token generation and equipment to extend combat dominance over time.

Greasefang, Okiba Boss
An artifact and combo-centric deck that leverages Greasefang's synergy with equipment and sneaky plays to gain incremental advantages and execute combos.

Sauron, the Dark Lord
A controlling deck that uses Sauron's intimidating presence and powerful spells to dominate the board and slowly outvalue opponents.
Gameplay Insights
- 1
Mothman's aggressive board presence early in the game forced opponents to respond defensively, shaping the flow of combat.
- 2
Greasefang's artifact synergy and combo potential created a persistent threat that opponents had to keep in check.
- 3
Caesar's approach involved building up incremental advantages via token or equipment strategies, aiming for sustained pressure.
- 4
Sauron's control-oriented plays effectively slowed down aggressive decks, creating windows to stabilize and regain control.
- 5
Players frequently blocked and traded creatures to manage board state, highlighting the importance of resource allocation and timing.
Notable Cards
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The Wise Mothman
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Caesar, Legion's Emperor
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Greasefang, Okiba Boss
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Sauron, the Dark Lord
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Temple of Triumph
Gameplay Summary
In this Commander game, four players each piloted decks led by unique commanders: The Wise Mothman, Caesar, Legion's Emperor, Greasefang, Okiba Boss, and Sauron, the Dark Lord.
The game began with players discussing their commanders' themes and personalities, which influenced their playstyles.
The Wise Mothman deck showcased strength through heavy-hitting creatures and impactful plays, aiming to dominate the board with raw power.
Caesar, Legion's Emperor, relied on a more strategic, possibly token or equipment-centric approach to extend his military dominance.
Greasefang, Okiba Boss brought a sneaky, artifact and combo-oriented game plan that leveraged underhanded tactics and synergy with equipment.
Sauron, the Dark Lord, focused on controlling the battlefield with intimidating presence and powerful spells, aiming to slowly grind out opponents with overwhelming threats.
A key turning point occurred when Mothman established a strong board presence, forcing opponents to respond or lose ground, while Greasefang attempted to build up key combos to swing the game momentum.
The interplay between Caesar's long-term buildup and Sauron's control elements created tension as players jockeyed for position.
Ultimately, the game revolved around balancing aggression with resource management, with the win condition emerging from either crushing combat damage or comboing out with artifacts and synergies.












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