Deck Strategies
Omo, Queen of Vesuva
Transforms permanents with 'everything counters' to gain access to multiple creature types, enabling tribal synergies and flexible mana bases to control the board and outvalue opponents.
Varina, Lich Queen
Focuses on creating and sacrificing zombies to draw and discard cards, gaining life and assembling a zombie army to overwhelm opponents with value and incremental advantage.
Syr Gwyn, Hero of Ashvale
Aggressive Knight tribal deck that uses combat damage and life gain to pressure opponents while building a resilient board of Knights.
Marwyn, the Nurturer
Elf tribal deck that ramps quickly by generating mana from elves and casting powerful spells to flood the board and dominate with large creatures.
Gameplay Insights
- 1
Omo’s use of 'everything counters' on lands and creatures effectively enabled her to tap those permanents for multiple colors and creature types, amplifying tribal synergies.
- 2
Varina’s ability to convert exiled cards into zombie tokens allowed her to maintain board presence despite limited initial zombies, fueling her card draw and life gain engine.
- 3
Syr Gwyn capitalized on combat triggers and life gain from knights to exert pressure and deter attacks.
- 4
Marwyn’s elf ramp facilitated casting high-impact spells early, leveraging synergy with Elvish Visionary and Growing Rites of Itlimoc to maintain momentum.
- 5
The interaction between all players’ tribal synergies created complex board states where creature types mattered significantly for triggering abilities and maximizing value.
Notable Cards
Omo, Queen of Vesuva
Siren of the Silent Song
Leaf-Crowned Elder
Elvish Visionary
Manaweft Sliver
Faithless Looting
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Summary
The game started with a typical ramp and setup phase from all players, each developing their board with lands and early creatures. Omo, Queen of Vesuva focused on maximizing the value of 'everything counters' to turn lands and creatures into multiple creature types, enabling synergy across the table. Varina, Lich Queen leveraged zombie creation and card draw through sacrificing and discarding zombies to fuel her board presence and life gain. Syr Gwyn, Hero of Ashvale played a Knight tribal deck with some aggressive combat and life gain, while Marwyn, the Nurturer steadily ramped with elves and utilized her elf tribal synergies to generate large amounts of mana and board presence. A key turning point was when Omo began distributing 'everything counters' on lands and creatures, enabling her to tap for multiple colors and gain synergy with the other tribal types. Varina's ability to generate and attack with zombies to draw and discard cards created a strong engine for card advantage and board control. Syr Gwyn's Knights provided steady combat pressure, and Marwyn accelerated her elf army to threaten large board states. The interplay of different creature types and tribal synergies was central, with each player aiming to leverage their unique tribal identity for incremental advantage. The game featured multiple combat exchanges and strategic use of tribal synergies, with Varina’s zombie recursion and Omo’s versatile counters standing out as pivotal elements shaping the midgame.