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The Longest Game of Magic We've Ever Recorded

Casually Competitive MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zyrus, the Writhing Storm

    Uses wheel effects and milling with cards like Brain Freeze and Underworld Breach to churn through the deck, creating snake tokens that work with impact tremors or Purphoros to deal incremental damage, aiming to win via milling opponents or attrition.

  • Bruse Tarl, Boorish Herder Tymna the Weaver

    Tymna the Weaver and Bruse Tarl, Boorish Herder (Mad Farm)

    Leverages card draw and life gain with Tymna and Bruse Tarl to fuel Ad Nauseam and Angel’s Grace combos, aiming to draw the entire deck and win through lethal damage or combos involving Leonin Relic-Warder and reanimation triggers.

  • Rashmi, Eternities Crafter

    Rashmi, Eternities Crafter

    Control deck that uses Rashmi’s triggered draws to maintain card advantage and control the board, aiming to win through high-impact spells like Finale of Devastation or Enter the Infinite to create overwhelming board states or infinite draws.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    Executes unique combos involving devotion effects, time manipulation, and reanimation with cards like Devoted Druid and Alliance of Arms, aiming to cheat multiple low-cost permanents onto the battlefield and win through combo damage or infinite mana.

Gameplay Insights

  • 1

    Casting Drannith Magistrate early to shut down opponents’ legendary spells was a critical disruption that shaped the pace of the game.

  • 2

    Adam’s strategic deployment of multiple Jace planeswalkers provided consistent card advantage and helped smooth out draws while applying pressure with milling.

  • 3

    Nate’s use of Carpet of Flowers and Earthcraft demonstrated the power of mana acceleration and combo synergy to generate explosive turns.

  • 4

    Joseph’s combination of wheel effects and milling with token generation created a steady incremental threat that pressured opponents while maintaining card flow.

  • 5

    The players balanced aggression and control, often prioritizing disruption to prevent combo wins, leading to a long, interactive game with multiple shifting win conditions.

Notable Cards

  • Drannith Magistrate

    Drannith Magistrate

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Jace, Mirror Mage

    Jace, Mirror Mage

  • Carpet of Flowers

    Carpet of Flowers

  • Earthcraft

    Earthcraft

  • Angel's Grace

    Angel's Grace

  • Ad Nauseam

    Ad Nauseam

  • Finale of Devastation

    Finale of Devastation

  • Enter the Infinite

    Enter the Infinite

  • Underworld Breach

    Underworld Breach

  • Brain Freeze

    Brain Freeze

  • Impact Tremors

    Impact Tremors

  • Purphoros, God of the Forge

    Purphoros, God of the Forge

Gameplay Summary

The game featured a highly interactive and fast-paced multiplayer Commander match with four players piloting distinct strategies.

The opening turns saw typical mana ramp and early board presence development, with key plays such as Bill casting Drannith Magistrate to disrupt opponents' legendary spells, and Adam deploying multiple Jace planeswalkers to build card advantage and control.

Nate leveraged mana acceleration with Carpet of Flowers and set up Earthcraft combos, while Joseph focused on a wheel-based strategy with Zyrus, the Writhing Storm, aiming to churn through cards and generate value tokens for incremental damage. As the game progressed, players jockeyed for advantage by deploying key combo pieces and establishing board control.

Bill’s Mad Farm deck looked to draw large amounts of cards and gain life to fuel Ad Nauseam-based combos, while Adam’s Rashmi control deck aimed to leverage powerful spells like Finale of Devastation and Enter the Infinite to win through overwhelming board presence or infinite draws.

Nate’s Tayam deck pursued unique combos involving time manipulation and reanimation effects to flood the battlefield with low-cost permanents.

Joseph’s Zyrus deck used wheels and mill spells to pressure opponents, supplemented with incremental damage from snake tokens and impact tremors. Pivotal moments included Bill’s early Drannith Magistrate play, which slowed down legendary-centric combos, and Adam’s use of multiple Jace planeswalkers to maintain control and card advantage.

Nate’s combo potential with Earthcraft and devotion-based infinite mana threatened to close the game quickly, forcing opponents to respond decisively.

The game demonstrated high strategic depth with players balancing aggression, disruption, and combo execution attempts, leading to a prolonged, dynamic contest that tested each deck’s resilience and adaptability.

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