WNL 72 | Ft. Does it Resolve? | Live MTG EDH | Commander Gameplay thumbnail Blurred backdrop thumbnail
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WNL 72 | Ft. Does it Resolve? | Live MTG EDH | Commander Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sydri, Galvanic Genius

    Sydri, Galvanic Genius

    Utilizes artifact creatures and combo interactions to generate value, control the board, and assemble a win condition often involving infinite combos or lock pieces.

  • Ghave, Guru of Spores

    Ghave, Guru of Spores

    Focuses on +1/+1 counter manipulation and token generation to create a large, resilient board presence that can overwhelm opponents or combo for a win.

  • Immard, the Stormcleaver

    Immard, the Stormcleaver

    Aggressively uses combat damage and equipment synergies to apply pressure and close out the game quickly through creature-based damage.

  • Orvar, the All-Form

    Orvar, the All-Form

    Leverages spell copying and recursion to multiply the effects of instants and sorceries, building advantage and setting up powerful combo turns.

Gameplay Insights

  • 1

    A key board wipe reset the playing field, allowing token-based strategies to regain control and set up combos.

  • 2

    Using Orvar's spell copying ability to maximize instant and sorcery effects was a turning point in the game.

  • 3

    Ghave's ability to manipulate +1/+1 counters and generate tokens provided a resilient and scalable threat that pressured opponents effectively.

  • 4

    Sydri's artifact combo approach required careful sequencing to avoid disruption while establishing a strong board presence.

Notable Cards

  • Sydri, Galvanic Genius

    Sydri, Galvanic Genius

  • Ghave, Guru of Spores

    Ghave, Guru of Spores

  • Orvar, the All-Form

    Orvar, the All-Form

  • Immard, the Stormcleaver

    Immard, the Stormcleaver

Gameplay Summary

The gameplay session featured four commanders: Sydri, Galvanic Genius; Ghave, Guru of Spores; Immard, the Stormcleaver; and Orvar, the All-Form.

The game unfolded with each player leveraging their commanders' unique synergies to establish board presence and execute their strategies.

Early turns focused on ramping mana and establishing key pieces, with Ghave developing a token army through +1/+1 counter interactions, while Sydri aimed to generate artifact-based combos to control the board and gain incremental advantage.

Orvar used spell recursion and copy effects to maximize value from instants and sorceries, accelerating towards a big finish.

Immard applied pressure through aggressive creature combat and damage-based abilities.

The game saw pivotal moments including a well-timed board wipe that reset the board state, followed by a surge of token generation and combo pieces that shifted momentum dramatically.

Eventually, a combo finish or overwhelming board presence led to the victory, showcasing the interactive and dynamic nature of multiplayer Commander games.

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