Summary
The game starts off with players laying down their initial land and creature sets. Early notable plays included Crim and Lua with a power play involving a Gemstone Caverns, leading to a swift Bitterblossom setup. Despite a strong start, Dylan's Ristic Study gets countered by Crim's Deadly Rollick, which targeted a powerful Seedborn Muse. This back and forth continues with players attempting to establish a dominant board state while also trying to disrupt the plans of others. The tension ramps up as players begin to optimize their strategies, with a particularly notable move from Dylan who used an Orcish Lumberjack as a negotiation tool to get through with Ragavan.
Deck Strategies
Derevi, Empyrial Tactician
Derevi's deck is designed to take advantage of tapping and untapping permanents to gain control of the game.
Talion, the Kindly Lord
Talion's strategy revolves around generating value with tokens and leveraging them for powerful effects or board control.
Tymna the Weaver
Tymna's deck uses life loss to draw cards and maintain a solid hand throughout the game.
Thrasios, Triton Hero
Thrasios' strategy involves ramping mana and using Thrasios' ability to gain card advantage.
Kess, Dissident Mage
The Kess deck primarily revolves around playing spells from the graveyard for added value and control.
Gameplay Insights
- 1
Crim's use of Deadly Rollick to counter Dylan's Ristic Study was a critical play that likely changed the trajectory of the game.
- 2
Dylan's creative use of Orcish Lumberjack as a negotiation tool demonstrated the importance of political play in Commander.
- 3
Lua's early Bitterblossom setup showcased how a strong start can shape the game, even if later countered or disrupted.
- 4
The tension between maintaining one's own board state and disrupting others' was a key dynamic in this match.
Notable Cards
Gemstone Caverns
Bitterblossom
Deadly Rollick
Seedborn Muse
Orcish Lumberjack
Ragavan