Deck & Commander Strategies

Yuriko, the Tiger's Shadow
Yuriko aims to deal incremental damage through ninjutsu triggers and unblockable attacks, using cheap evasive creatures to trigger Yuriko’s ability which reveals the top cards of the deck to deal damage based on their ninja hits. The deck focuses on controlling the board and winning through a combination of damage and disruption.

Stella Lee, Wild Card
Stella Lee’s deck leverages a combination of spells and permanents to generate value and control the board, often utilizing Izzet colors to manipulate the stack and create tempo swings. The deck aims to capitalize on spellcasting triggers and burn spells to control opponents and eventually close out the game.

The Master of Keys
This Esper Underworld Breach deck focuses on generating massive card advantage through Underworld Breach combos and recursion, enabling high-impact spells and tutors such as Demonic Tutor to find game-winning pieces. The strategy centers on controlling the board while assembling a combo finish.

Hashaton, Scarab's Fist
Hashaton exploits the ability to copy spells by paying blue mana, generating value from plays like Lotus Petal and mana acceleration artifacts. The deck aims to ramp quickly and generate overwhelming card advantage through repetition of powerful spells and interaction, setting up for explosive turns.
Gameplay Insights
- 1
Players carefully manage card draw triggers to avoid feeding opponents too much advantage, recognizing the risk of overextending.
- 2
Hashaton’s ability to copy spells, especially mana acceleration spells like Lotus Petal, creates significant tempo swings that must be respected.
- 3
The decision to play or hold back key spells is influenced heavily by the potential for opponents to respond with powerful counters or mass card draw effects.
- 4
Interaction is prioritized when players anticipate combos or critical turns, with players using tutors and card draw to find answers without empowering opponents excessively.
- 5
The presence of Underworld Breach in Master of Keys' deck signals the potential for a combo finish, prompting opponents to play defensively.
- 6
Early combat damage from Yuriko’s evasive creatures chips away at opponents, applying pressure while players build their boards and resources.
Notable Cards
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Esper Sentinel
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Demonic Tutor
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Smothering Tithe
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Lotus Petal
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Chrome Mox
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Volcanic Island
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Temporal Trespass
Gameplay Summary
The game begins with all four players setting up their respective boards cautiously, with early plays such as Sensei's Top, Esper Sentinel, and the casting of key commanders like Hashaton and Yuriko.
The players quickly recognize the power of hashaton's ability to generate value and the potential for explosive card draw from Esper Sentinel and other triggers.
Tensions rise as players weigh the risk of enabling opponents' advantage through card draw and mana acceleration versus the need to develop their own boards.
Strategic decisions revolve around whether to attempt early wins or to hold back to avoid feeding opponents, with several players drawing multiple cards per turn and triggering effects that escalate the game state rapidly.
The presence of cards like Demonic Tutor and Smothering Tithe indicate that players are preparing for high-impact turns and potential combo executions.
Throughout the game, there is a clear focus on managing card advantage and board presence, with interaction choices becoming critical as the mid-game approaches.
The game is characterized by tight resource management, complex decision-making, and the ever-present threat of combos that can end the game suddenly, creating a high-stakes, dynamic environment among the four competitive decks.











![HOW LOW CAN YOU MULL? CELES v MASTER OF KEYS v YURIKO v WON SHI TONG [cEDH GAMPLAY] thumbnail](https://i.ytimg.com/vi/Oi9LFCQoMg8/sddefault.jpg)




















