Deck Strategies
Temmet, Vizier of Naktamun
Token and equipment synergy deck that creates multiple creature tokens and buffs them with equipment like Stoneforge Mystic and Puresteel Paladin to apply continuous pressure and win through combat damage.
Ravos, Soultender and Thrasios, Triton Hero
A value and recursion deck that uses mana acceleration (Cabal Coffers, Eye of Ugin), recursion, and card draw to out-resource opponents and win through overwhelming board presence and combo interactions.
Vial Smasher the Fierce and Ikra Shidiqi, the Usurper
Aggressive spell-slinging deck that leverages Vial Smasher's damage triggers on casting spells, combined with ramp and creature tokens from Ikra to pressure opponents, utilizing board wipes and damage spells to control the game.
Zurgo Helmsmasher
Fast, aggressive deck focused on dealing damage quickly with Zurgo and supporting creatures, using spells and equipment to enhance damage output and capitalize on early-game tempo.
Gameplay Insights
- 1
Trevor used Blasphemous Act early to clear the board, then followed with a large Comet Storm combo enabled by Primal Amulet and Primal Wellspring to control the board and deal massive damage.
- 2
Josh leveraged Cabal Coffers and Eye of Ugin for explosive mana generation and recursion, enabling him to cast big spells and steal key permanents like Thalia's Lancers.
- 3
Matt's use of embalm on Timmet and repeated Gideon token creation maintained board presence despite multiple wipes, showing resilience in a token-based deck.
- 4
The timing of spell casting and triggers was crucial, particularly with Vial Smasher's damage output on casting spells and Puresteel Paladin's equipment draw triggers, which impacted combat and resource advantage.
- 5
Players carefully used counters and removal like Swansong and Terminate to disrupt opponents' key plays, illustrating the importance of interaction in multiplayer Commander games.
Notable Cards
Blasphemous Act
Comet Storm
Vial Smasher the Fierce
Stoneforge Mystic
Puresteel Paladin
Cabal Coffers
Eye of Ugin
Gideon, Ally of Zendikar
Thalia's Lancers
Primal Amulet // Primal Wellspring
Crush of Tentacles
Chandra, Flamecaller
Summary
The game started with each player developing their mana bases and early board presence, with key plays including Noble Hierarchs, ramp spells, and tutors setting up later combos. Trevor, piloting Vial Smasher, quickly established a strong board with creatures and utilized spells like Blasphemous Act and Comet Storm to clear the board and deal significant damage. Meanwhile, Josh with Ravos and Thrasios leveraged ramp and recursion spells, including activating Cabal Coffers to generate massive mana. The player on Temmet's deck focused on tokens and equipment synergy, casting Stoneforge Mystic and Puresteel Paladin to pressure opponents and tutor powerful equipment. Matt's deck, playing Ikra, developed a token army with Gideon, Ally creatures, and utilized embalm mechanics to maintain board presence despite heavy board wipes. The midgame saw multiple board wipes and controlling plays, including a notable Blasphemous Act from Trevor and a Crush of Tentacles bounce from Matt. Trevor's deck capitalized on spell triggers to pump Vial Smasher and gain card advantage through Primal Amulet and Primal Wellspring combos. Josh's deck used recursion and mana acceleration to abuse large spells while also stealing key permanents like Thalia's Lancers. Matt's aggressive token strategy threatened with large creatures like a 9/9 Kraken and multiple Knight Allies. The game was marked by careful management of resources, with players countering key spells and maintaining pressure. Combat damage swings and removal spells kept the board dynamic. The pivotal moment was Trevor leveraging his spell-slinging and ramp to cast a massive Comet Storm, wiping tokens and dealing heavy damage, shifting momentum in his favor. The game ended with Trevor's Vial Smasher deck demonstrating superior board control and damage output through spell-based combos and aggressive creatures.