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Zurgo vs Vial | Ikra vs Temmet vs Ravos | Thrasios EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Temmet, Vizier of Naktamun

    Temmet, Vizier of Naktamun

    Token and equipment synergy deck that creates multiple creature tokens and buffs them with equipment like Stoneforge Mystic and Puresteel Paladin to apply continuous pressure and win through combat damage.

  • Ravos, Soultender Thrasios, Triton Hero

    Ravos, Soultender and Thrasios, Triton Hero

    A value and recursion deck that uses mana acceleration (Cabal Coffers, Eye of Ugin), recursion, and card draw to out-resource opponents and win through overwhelming board presence and combo interactions.

  • Ikra Shidiqi, the Usurper Vial Smasher the Fierce

    Vial Smasher the Fierce and Ikra Shidiqi, the Usurper

    Aggressive spell-slinging deck that leverages Vial Smasher's damage triggers on casting spells, combined with ramp and creature tokens from Ikra to pressure opponents, utilizing board wipes and damage spells to control the game.

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

    Fast, aggressive deck focused on dealing damage quickly with Zurgo and supporting creatures, using spells and equipment to enhance damage output and capitalize on early-game tempo.

Gameplay Insights

  • 1

    Trevor used Blasphemous Act early to clear the board, then followed with a large Comet Storm combo enabled by Primal Amulet and Primal Wellspring to control the board and deal massive damage.

  • 2

    Josh leveraged Cabal Coffers and Eye of Ugin for explosive mana generation and recursion, enabling him to cast big spells and steal key permanents like Thalia's Lancers.

  • 3

    Matt's use of embalm on Timmet and repeated Gideon token creation maintained board presence despite multiple wipes, showing resilience in a token-based deck.

  • 4

    The timing of spell casting and triggers was crucial, particularly with Vial Smasher's damage output on casting spells and Puresteel Paladin's equipment draw triggers, which impacted combat and resource advantage.

  • 5

    Players carefully used counters and removal like Swansong and Terminate to disrupt opponents' key plays, illustrating the importance of interaction in multiplayer Commander games.

Notable Cards

  • Blasphemous Act

    Blasphemous Act

  • Comet Storm

    Comet Storm

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Stoneforge Mystic

    Stoneforge Mystic

  • Puresteel Paladin

    Puresteel Paladin

  • Cabal Coffers

    Cabal Coffers

  • Eye of Ugin

    Eye of Ugin

  • Gideon, Ally of Zendikar

    Gideon, Ally of Zendikar

  • Thalia's Lancers

    Thalia's Lancers

  • Primal Amulet // Primal Wellspring

    Primal Amulet // Primal Wellspring

  • Crush of Tentacles

    Crush of Tentacles

  • Chandra, Flamecaller

    Chandra, Flamecaller

Summary

The game started with each player developing their mana bases and early board presence, with key plays including Noble Hierarchs, ramp spells, and tutors setting up later combos. Trevor, piloting Vial Smasher, quickly established a strong board with creatures and utilized spells like Blasphemous Act and Comet Storm to clear the board and deal significant damage. Meanwhile, Josh with Ravos and Thrasios leveraged ramp and recursion spells, including activating Cabal Coffers to generate massive mana. The player on Temmet's deck focused on tokens and equipment synergy, casting Stoneforge Mystic and Puresteel Paladin to pressure opponents and tutor powerful equipment. Matt's deck, playing Ikra, developed a token army with Gideon, Ally creatures, and utilized embalm mechanics to maintain board presence despite heavy board wipes. The midgame saw multiple board wipes and controlling plays, including a notable Blasphemous Act from Trevor and a Crush of Tentacles bounce from Matt. Trevor's deck capitalized on spell triggers to pump Vial Smasher and gain card advantage through Primal Amulet and Primal Wellspring combos. Josh's deck used recursion and mana acceleration to abuse large spells while also stealing key permanents like Thalia's Lancers. Matt's aggressive token strategy threatened with large creatures like a 9/9 Kraken and multiple Knight Allies. The game was marked by careful management of resources, with players countering key spells and maintaining pressure. Combat damage swings and removal spells kept the board dynamic. The pivotal moment was Trevor leveraging his spell-slinging and ramp to cast a massive Comet Storm, wiping tokens and dealing heavy damage, shifting momentum in his favor. The game ended with Trevor's Vial Smasher deck demonstrating superior board control and damage output through spell-based combos and aggressive creatures.

Description

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Zurgo: tappedout.net/mtg-decks/zurgos-armory-3 Temmet: tappedout.net/mtg-decks/king-tut-tokens Vial / Ikra: tappedout.net/mtg-decks/ankle-shanker-if-youre-nasty Ravos / Thrasios: Being updated!

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►This game was filmed at Family Fun Hobbies in Hamilton, NJ

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“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0