EDH Gamaplay - Tymna/Kraum Vs Derevi Vs Xenagos Vs Reyhan/Ishai - Salt included thumbnail Blurred backdrop thumbnail
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EDH Gamaplay - Tymna/Kraum Vs Derevi Vs Xenagos Vs Reyhan/Ishai - Salt included

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus

    This deck focuses on drawing cards through combat damage with Tymna and leveraging artifact synergies to execute combo wins, often involving artifacts like Walking Ballista for repeated removal or damage.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A Bant control build with a landfall sub-theme, using Derevi's ability to tap and untap permanents to gain incremental advantages and control the board through tempo and landfall triggers.

  • Xenagos, God of Revels

    Xenagos, God of Revels

    An aggressive creature ramp deck that uses Xenagos's ability to boost creatures and generate mana quickly to overwhelm opponents with large attackers.

  • Reyhan, Last of the Abzan Ishai, Ojutai Dragonspeaker

    Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker

    A Humility control deck that uses Reyhan’s counter-moving ability combined with Ishai’s growth from opponents’ spells to control the board and build a formidable threat.

Gameplay Insights

  • 1

    The use of Massacre was a critical board reset that delayed aggressive strategies and forced players to rebuild their boards.

  • 2

    Tymna and Kraum capitalized on artifact synergies and card draw to maintain pressure and seek combo finishers.

  • 3

    Land destruction spells such as Wasteland and Beast Within were strategically used to disrupt opponents’ mana bases, especially targeting key lands.

  • 4

    Derevi’s ability to interact during opponents’ turns with tapping and untapping was leveraged to gain tempo and control.

  • 5

    Xenagos’s aggressive mana ramp and combat focus pressured opponents early, but was tempered by control elements and board wipes.

  • 6

    The timing of Chain of Vapor and Archon's Triumph allowed for impactful board swings by stealing and deploying powerful creatures.

  • 7

    Discard and wheel effects were used to disrupt hands and reset resources, influencing players’ available options significantly.

Notable Cards

  • Walking Ballista

    Walking Ballista

  • Massacre

    Massacre

  • Chain of Vapor

    Chain of Vapor

  • Exploration

    Exploration

  • Treachery

    Treachery

Gameplay Summary

The game featured four decks with distinct strategies clashing in an intense multiplayer Commander match.

Early turns saw players establishing their mana bases and deploying key pieces, such as exploration and land destruction spells, to gain tempo advantages.

Xenagos focused on aggressive creature plays and mana ramp, while Derevi leveraged landfall synergies and control elements to maintain board presence.

Tymna and Kraum aimed to leverage card advantage and combo potential, particularly involving artifact synergies.

Reyhan and Ishai utilized the Humility control theme, aiming to neutralize threats and build their own counters. A pivotal moment occurred when a board wipe in the form of Massacre was cast, significantly resetting the battlefield and shifting momentum.

The interaction around a Chain of Vapor and Archon's Triumph further influenced board states, allowing for powerful dragon threats to enter play.

The tension escalated as players engaged in targeted land destruction and card draw wars, with strategic discard and resource denial playing key roles.

Ultimately, the game revolved around managing board control and capitalizing on incremental advantages, with Tymna and Kraum's combo potential and Xenagos's aggression standing out as major win conditions.

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