Deck Strategies
Kenrith, the Returned King
A five-color goodstuff deck focused on versatility, using Kenrith's multiple activated abilities to gain life, draw cards, and control the board, aiming to outvalue opponents through powerful spells and creatures.
Chulane, Teller of Tales
A value-oriented deck leveraging Chulane's ability to draw cards and put creatures onto the battlefield to generate incremental advantage and maintain continuous pressure.
Syr Gwyn, Hero of Ashvale
An aggressive white-based deck likely focusing on combat tricks and synergies to apply pressure and secure early to mid-game wins.
Garruk, Cursed Huntsman
A green-black deck utilizing Garruk's abilities to create tokens and control creatures, focusing on board presence and attrition to wear down opponents.
Gameplay Insights
- 1
Players leveraged high-impact cards like Queen of Ice and Merchant of the Veil early to establish card advantage and tempo.
- 2
Kenrith’s versatility allowed the controlling player to adapt to various board states by gaining life, drawing cards, or removing threats.
- 3
The sealed format encouraged creative deck building with strong synergies despite the occasional lack of standard legendary commanders.
- 4
Political dynamics influenced attack decisions and resource allocation, with players balancing aggression and defense.
- 5
Key value engines such as Chulane and Garruk helped maintain pressure through creature recursion and token generation.
Notable Cards
Kenrith, the Returned King
Queen of Ice // Rage of Winter
Grumgully, the Generous
Castle Vantress
Embercleave
Taste of Death
Mystic Sanctuary
Hushbringer
Summary
The game started with players building their decks from the Throne of Eldraine box in a sealed Box Brawl format, where each player assembled a unique Brawl deck from their box pulls. The presence of powerful and versatile commanders such as Kenrith, the Returned King, and Chulane, Teller of Tales, set the stage for a dynamic game centered around multifaceted strategies, including five-color goodstuff and value-driven creature synergies. Early gameplay featured players exploring their decks' capabilities, leveraging efficient creatures and key cards like Queen of Ice and Merchant of the Veil to establish board presence and card advantage. As the game progressed, political interactions and tactical decisions came to the forefront, with players maneuvering around threats and utilizing their commanders’ abilities to gain incremental advantages. The game likely saw pivotal moments involving powerful spells or board wipes, given the emphasis on powerful magic cards and intrigue. Ultimately, the player piloting Kenrith, with access to a wide color spectrum and diverse effects, appeared to wield a strong late-game presence, aiming to outvalue opponents with life gain, removal, and card draw to secure victory.