Deck & Commander Strategies

Vivi Ornitier
A blue-red stompy deck that ignores most of Vivi’s text, focusing on generating mana and casting inefficient creatures without the typical storm or curiosity draw combos.

Bruvac the Grandiloquent
A slow mill deck that doubles the cards milled from any effect, aiming to eventually win through a lab man combo by milling itself and opponents.

Edgar Markov
An elf-themed deck with no vampires, ignoring Edgar’s vampire synergy and instead focusing on producing mana and board presence through elves despite losing the commander's main benefit.

Tatyova, Benthic Druid
A no-lands deck that relies solely on nonbasic lands and ramp spells, attempting to draw cards and gain life without traditional land drops, effectively ignoring Tatyova’s landfall abilities.
Gameplay Insights
- 1
Sacrificing lands to play Lotus Field and copying it with Thespian's Stage created a powerful mana engine despite the deck's overall weaknesses.
- 2
Bruvac’s doubling mill effect was slow but consistent, setting up a lab man win condition that would take many turns to assemble.
- 3
Tatyova's player demonstrated the difficulty of running a no-lands deck, as traditional ramp and landfall synergies were unavailable, forcing reliance on nonbasic lands and ramp spells.
- 4
Edgar’s elf deck lacked synergy with its vampire commander, leading to a focus on raw mana production rather than tribal benefits.
- 5
Players adapted their strategies around the constraints of their intentionally suboptimal decks, leading to slower but engaging gameplay rather than quick wins.
Notable Cards
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Lotus Field
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Thespian's Stage
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Coveted Jewel
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Drowned Secrets
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Elvish Spirit Guide
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Midnight Clock
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Elderfang Disciple
Gameplay Summary
The game began with four players piloting intentionally suboptimal decks, each built around commanders whose abilities were largely ignored or crippled.
Vivi Ornitier's deck aimed to generate mana and cast inefficient blue and red creatures, ignoring much of Vivi's text to create a 'stompy' style deck.
Bruvac the Grandiloquent focused on a slow mill strategy, doubling the number of cards milled from each mill effect and aiming for a long-term lab man combo.
Edgar Markov's deck was ironically elf-heavy with no vampires, thus negating his commander’s vampire synergy, while Tatyova, Benthic Druid was played with no lands at all, relying on nonbasic lands and ramp spells but unable to fully utilize her landfall abilities. Early turns were slow, with players struggling to establish board presence due to the handicaps each deck suffered.
Bruvac steadily milled cards but lacked the acceleration to end the game quickly, while Vivi managed some mana ramp and cast a few creatures.
Tatyova’s player attempted to function without a traditional mana base, relying on cards like Prismatic Vista and nonbasic lands, but the lack of lands made it very difficult to capitalize on her ramp and card draw abilities.
Edgar’s elf deck generated some mana but missed synergy with its commander.
A pivotal moment came when Vivi sacrificed lands to play Lotus Field and then used Thespian's Stage to copy it, setting up a powerful mana engine.
Despite the decks' limitations, the players managed to develop their boards and interact, leading to a surprisingly engaging game. The win condition was not fully realized in the early game, as most players were focused on ramping and setting up their unique but flawed strategies.
Bruvac aimed to mill players out eventually, Vivi sought to leverage her mana production into overwhelming board presence, while Tatyova and Edgar tried to stabilize with what little synergy their decks retained.
The game showcased how unconventional deckbuilding and ignoring key parts of commanders’ text can lead to slow but interesting interactions, with players adapting their strategies to overcome inherent weaknesses.





















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