Deck Strategies
Kruphix, God of Horizons
Focus on generating and storing large amounts of colorless mana to cast big Eldrazi threats and value creatures while maintaining mana flexibility through stored mana.
Veyran, Voice of Duality
A spell-slinging deck that doubles triggered abilities from casting instant and sorcery spells, aiming to generate massive card draw and damage through prowess and other triggers.
Xenk, Paladin Unbroken
Enchantment-focused deck that equips the commander with multiple auras and buffs to enable powerful one-shot combat kills.
Dargo, the Shipwrecker & Malcolm, Keen-Eyed Navigator
Pirate tribal deck utilizing treasure generation and convoke to ramp into impactful creatures and commanders, controlling the board via combat and aggressive treasure-fueled plays.
Gameplay Insights
- 1
Using Crush Contraband early to destroy opponents' mana artifacts significantly slowed their ramp and tempo.
- 2
Veyran’s ability to double triggered prowess and spell casts allowed Scott to deal incremental damage and draw multiple cards, generating a strong advantage.
- 3
J-man’s use of convoke with pirate creatures to cast powerful cards like Zephyr Singer enabled explosive board development and synergy with treasure tokens.
- 4
Busterkins leveraged Kruphix’s mana storage ability to cast From Beyond and generate multiple Eldrazi tokens, steadily increasing board presence despite early disruption.
- 5
Scott’s timely Reality Shift removal of Gutter Snipe prevented a large burst of damage and card draw, demonstrating effective target prioritization.
- 6
Enchanting Xenk with Mammoth Umbra and multiple auras aimed at enabling a powerful one-shot kill through combat damage.
Notable Cards
Crush Contraband
From Beyond
Archmage Emeritus
Mesa Enchantress
Fists of Flame
Reality Shift
Path to Exile
Mammoth Umbra
Thirst for Knowledge
Cathartic Reunion
Zephyr Singer
Mystic Retrieval
Summary
The game began with a slow ramp-up phase, as players developed their mana bases and established early board presence. Busterkins on Kruphix focused on generating and storing colorless mana, eventually casting Eldrazi and other mana-producers while Scott on Veyran aimed to maximize spell triggers and card draw with multiple prowess and triggered ability synergies. J-man piloted a pirate tribal deck with Malcolm and Dargo, generating treasures and applying pressure through combat and value plays, while the narrator’s deck with Xenk, Paladin Unbroken built around enchanting the commander to deliver potent one-shot kills. Key turning points included the narrator using Crush Contraband to destroy opponents' mana acceleration artifacts, slowing down their tempo. Scott’s Veyran deck leveraged cards like Gutter Snipe and Archmage Emeritus to deal repeated damage and refill his hand, threatening opponents with a growing board and card advantage. J-man’s pirate deck maintained board presence and treasure generation, enabling him to cast impactful spells like Dargo with convoke support from his creatures. Busterkins capitalized on Kruphix’s mana storage ability to cast From Beyond and Eldrazi tokens, steadily increasing his board state. The game featured multiple combat steps with strategic blocking and removal, particularly Scott using Reality Shift to remove a dangerous Gutter Snipe. The win condition revolved around overwhelming opponents with either explosive enchanted commander damage, spell trigger combos, or token swarms supported by treasure and mana ramp.